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mardukDate: Wednesday, Yesterday, 10:14 PM | Message # 1
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
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Man, you are genius - I love your ideas! smile

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slobodanDate: Wednesday, Yesterday, 10:11 PM | Message # 2
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
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mardukDate: Wednesday, Yesterday, 11:23 AM | Message # 3
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
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Next event:

25 August 2019 - 8 PM

 [FHSW]Europe mappack event

Operation Liliput
Operation Hailstone
Fht Battle of Kohima
Fht Golf Hotel

---------------------------------------------------------------------------------------------------------------------------------------

For the 80th anniversary of the German invasion of Poland I suggest to honour the Polish forces with an event:

1 September 2019 - 8 PM

Polish stand

Eastern Blitz
Fall Weiss
Monte Cassino
Warsaw Uprising


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
starking018Date: Tuesday, 2019-08-20, 9:27 AM | Message # 4
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
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That event was played already.

Air Troll a.k.a. starking018
 
slobodanDate: Monday, 2019-08-19, 8:14 PM | Message # 5
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
Koń
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Hello I am back after Holliday wine 

We will do that event on 25 of August


 
luiscarlosredDate: Sunday, 2019-08-11, 2:03 PM | Message # 6
Forum: FHSW Corner | Thread: FHSW Server in Japan: Kabu.server FHSW0.61 (m)
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abbcheese_, thx man

BornDarkness
 
grandsarbresqcDate: Wednesday, 2019-08-07, 4:30 PM | Message # 7
Forum: FHSW Corner | Thread: Advanced CON file scripting in BF1942 - the complete guide
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Hello all,

Over the last two weeks I have started writing a comprehensive guide that sums up all the knowledge I have gathered on advanced CON file scripting in BF1942.

The guide should be read as an addition to 4CentsShy's amazing work mapping the huge array of available BF1942 console commands and debugging them, as well as his work on understanding how variables, constants and conditional statements are used in BF1942. Without 4CentsShy's work, this little known area of BF1942 client side modding would never have surfaced.

As of right now, the guide, which will take the form of a Word document, is still being written. The objective of the guide is to shed more light on advanced CON file scripting in BF1942 - that is, how to define constant and variables and use them with conditional statements to add more functionalities to your scripts. The information in the guide was compiled by reading the various guides and sources on variables, constants and conditionals. Most of these invaluable resources come from 4CentsShy's website, which I am linking here: http://www.velotech.net/battlefield/. It also compiles various forum threads and posts from BFMods.com, mostly on how to tie CON file scripts to keyboard keys using a console command.

The guide is divided in chapters and can be started at any chapter the reader wishes, although I recommend reading the guide from A to Z. Every chapter is composed of at least one practical script example which use the actual BF1942 CON file syntax. In the annex of the guide, a list of CON files which were used throughout the guide to assist the theory is provided. 

Although the emphasis is put on conditional statements in this guide, it covers more than just their usage. The second part of the guide is geared on how to build your own CON file scripts, how to debug them, how to make them work on Internet games and on a local server and various script examples you can use for your map or mod. These scripts were made by me and they work in various game modes BF1942 supports (Internet, Singleplayer and through the BF1942 Debugger). I also encourage people to reply to this topic by posting examples of CON file scripts they have made themselves. Eventually it would be nice to build some sort of CON file code bank that everyone can use for their maps and mods.

Here is a list of topics the guide covers:

- Constants, variables and their respective uses. User created variables (or local variables) versus variables that are global in scope (such as the v_arg1, v_arg2, v_arg3 class of commands)
- Defining constants and variables with the const c_ and var v_ prefixes
- Assigning variables to BF1942 console commands
- The principle of variable mutability in BF1942 (local variables can be assigned to different console commands)
- Console command argument(s) substitution by constants and variables
- Operators (<, >, =, ==, !=, <=, >=, |)
- BF1942 arithmetic operations on floats and integers (addition, subtraction, multiplication and division) and operations on 2D and 3D vectors using the Utils class of console commands
- Conditional statements (if-else-elseif-endIf) and while loops (while-endWhile)
- Nesting conditional statements to verify multiple conditions at the same time
- Other useful statements that the BF1942 Refractor engine uses (rem, beginRem/endRem, return, exit, beginNoExecution/endNoExecution, alias) and when to use them
- While loops and how they work in BF1942
- How to build your own advanced CON file scripts; CON script structure (variable or constant definition, variable assignment, body of the script) and where to place your CON file scripts in the game file structure (main directory vs in your mod's main folder vs in your map RFAs) in order to test them
- A crash course on how the file system in BF1942 works; how CON files are read and the order in which they are loaded (Archives folder RFAs, then the Game.rfa, then map RFAs)
- Debugging your CON file scripts with the BF1942 Debugger (very useful before you pack your CON scripts in a map RFA or other mod archive)
- What program to use to edit CON file scripts, which can be opened with any text editor. I recommend Notepad++ because it correctly indents your lines of codes and numbers them, which is very important for debugging purposes
- Binding your CON file scripts to unused keys on your keyboard in order to execute them on the fly
- Examples of working CON file scripts that use conditional statements and variables and how to use them. You can use these CON file scripts for your mod or map
- How my Console Unlocker tool was built (an annotated diagram)
- An annex complete with useful definitions and a list of CON files used throughout the guide as well as CON files made by me that you can use in your mod or map

As this is still a work in progress I would appreciate if anyone could provide some topics about advanced CON file scripting in BF1942 that I might have missed. I will gladly add these parts to my guide to make it more complete, and give proper credits to the person that originally came up with the idea.
 
mardukDate: Wednesday, 2019-08-07, 3:31 PM | Message # 8
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
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Next event

Sunday 11 August 2019 - 8 PM

Eastern Frontlines 1944

Karelia
Ilomantsi
Zveroboy
Stashuv Area

@Slobodan: maybe you have an idea for a better title!?


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
abbcheese_Date: Monday, 2019-07-29, 8:13 AM | Message # 9
Forum: FHSW Corner | Thread: FHSW Server in Japan: Kabu.server FHSW0.61 (m)
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Latest version of the Japanese mappack (updated June)
https://drive.google.com/open?id=14kLlLkLSxy3jfJpaF_d-i5SnCsvs0SXg
 
Stefan1990Date: Saturday, 2019-07-27, 2:31 PM | Message # 10
Forum: FHSW Corner | Thread: Mappack 3 (m)
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i have no time to finish my two maps i started in may. 
i got a doughter and start building our house. that means no time for anything else...
 
luiscarlosredDate: Saturday, 2019-07-27, 8:09 AM | Message # 11
Forum: FHSW Corner | Thread: FHSW Europe advertisement video (m)
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OK we'll do that later. and we can finish part 3, I don't think we should wait for the new mappack, if we finish the promo videos could be released before the mappack was done, and when the mappack is done we could shoot it later.

BornDarkness
 
luiscarlosredDate: Saturday, 2019-07-27, 8:01 AM | Message # 12
Forum: FHSW Corner | Thread: Mappack 3 (m)
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I think we should not hurry, if the time is worth it we will have good results. let men work!

BornDarkness
 
luiscarlosredDate: Saturday, 2019-07-27, 7:52 AM | Message # 13
Forum: English Language | Thread: some YouTube videos (m)
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wow you have the privilege to have it!

BornDarkness
 
starking018Date: Friday, 2019-07-26, 7:10 PM | Message # 14
Forum: Mapping | Thread: Server-side modding 0.61 (m)
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It seems you forgot (again) an important bugfix SSM the last time you reinstalled the game server and mods. Please put the attached standardmesh_001.rfa file in \Mods\FH\Archives (or recreate the same archive from eYe's files).



I know that I'm giving too much advice without being asked for it, but this is why it's a good idea to either keep track of all the files that get installed somewhere, or else replace only the files that need to be replaced, rather than deleting everything and then starting from scratch.

Thanks in advance.

Edit: Attaching files doesn't work for me (no rights I guess) but someone can recreate the standardmesh_001.rfa archive as I mentioned.


Air Troll a.k.a. starking018

Message edited by starking018 - Friday, 2019-07-26, 7:14 PM
 
slobodanDate: Friday, 2019-07-26, 6:38 PM | Message # 15
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
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skelepietDate: Wednesday, 2019-07-24, 4:02 PM | Message # 16
Forum: English Language | Thread: some YouTube videos (m)
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HELLo all  meeting 

I grew up around IJmuiden U boot base and Harbour, most fortified area of Dutch Atlantic Wall.

In this Area  2 Tank Barriers still exist .
Called : WalzkörperSperre



Greetings !


 
mardukDate: Wednesday, 2019-07-24, 3:06 PM | Message # 17
Forum: Events: | Thread: FHSW EUROPE EVENTS - NEW THREAD (m)
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Next event:

Sunday 28 July 2019 - 8 PM

Pacific 1944: Downfall overture

Operation Forager
Battle of Angaur
Battle of Leyte Gulf Day 2
Invasion of the Philipines


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

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aircraftcarrieroffreedomDate: Saturday, 2019-07-20, 5:08 PM | Message # 18
Forum: Support & Help: | Thread: Midway 1942 (m)
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Just to summarize, this is what you can do as the axis team:

Main objectives (Mandatory):
  • Destroy either the runway or the hangars which causes the US' tickets to drop by half.

  • Sink the three USN aircraft carriers, which spawn in after one of the ground installations is destroyed.

Side objectives (Obtional):
  • Destroy the other ground installation, which does not affect the ticket count, but causes the enemy to no longer be able to spawn there, effectively disabling an island from being usable. This is especially helpful if you only destroyed the hangar, as also destroying the airfield prevents the enemy team from having access to better aircraft than those available on their aircraft carriers.

Notes:
  • The runway system is one hitbox for the all three runways, and takes 8x 800 kg bombs to destroy, or 32x 250 kg bombs, it does not matter where you hit on the runway, as long as you do hit the runway. There is no visible destruction event for the runway, the enemy simply no longer is able to spawn there once it is destroyed. Although you can be sure of it's destruction if you have counted 8x 800 kg bomb hits or 32x 250 kg bomb hits. You can check the whether the airbase is still intact by swapping teams and seeing if there still is a spawn option for that base. Illustrated in Fig. A, hidden in spoiler, red is where you need to hit it.




  • The hangar is one hitbox, and takes 4x 800 kg bombs or 16x 250 kg bombs to destroy. In Fig. B, red is where you want to hit it.



  • Destroying a ground installation makes it impossible for players to spawn at the given ground installation, so even if you have already destroyed one base, there is still value in destroying the other one

  • After destroying either the hangar or runway, you can proceed to sink the carriers, they alternate between spawning at two different locations, one is near the center, east of the map (C-5) which is just north of the airbase, and the other is center south, west of the airbuse (E-3, or you can take out the other ground installation, and prevent the enemy from spawning there. Remember to count how many times you hit it using the aforementioned damage scale necessary to destroy each one. There is no visible destruction animation for the runway, so as long as you have dropped 8x 800 kg bombs or 32 x 250 kg bombs into it, you are fine.

  • Each USN Yorktown Class (listed as Enterprise) aircraft carrier can be sunk by 3x 800 kg bombs, or 12x 250 kg bombs. In total, you need 9x 800 kg bombs, or 36x 250 kg bombs to sink all three aircraft carriers.


Message edited by aircraftcarrieroffreedom - Saturday, 2019-07-20, 5:27 PM
 
mardukDate: Saturday, 2019-07-20, 12:30 PM | Message # 19
Forum: FHSW Corner | Thread: FHSW Europe advertisement video (m)
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Quote Marduk: "After watching the content I like to redo some scenes. Also I would like to include a few scenes of mappack 3 at the end of the video."

I still want to do this but I am very unmotivated at the moment biggrin
Got my M.A. degree last week and I just need to relax now smile


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
mardukDate: Saturday, 2019-07-20, 12:21 PM | Message # 20
Forum: Mapping | Thread: Server-side modding 0.61 (m)
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Cool, thanks!

Midway: still japanese halftracks..
and character flaw: if u choose pilot u get Inf with Rifle with AT-grenade.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
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