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Forum » [FHSW Europ] FHSW 0.51 Server: » Events: » FHSW Objectives
FHSW Objectives
DeathDate: Wednesday, 2013-10-30, 0:56 AM | Message # 1
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Ok everyone, I'm currently finding people to lead the regiments, but I need your help to get this tournament rolling.

J/Eye/Duky: please try to find a way to get Berlin 1945 and Seelow Heights working. also please work on balancing the maps which are listed on the FHT site.
We need to get this started soon so we can announce the tournament. That includes adding and removing tanks and planes, changing the map layout a bit, like flags locations and so on. Also using possible older maps like prok for example and changing the vehicles to 1944-1945 vehicles. 

Slobodan/Simo: Flyer please create an awesome flyer saying
THE FORGOTTEN HOPE SECRET WEAPONS COMMUNITY ALONG WITH FORGOTTEN HONOR PROUDLY PRESENTS
FHSW TOURNAMENT I: THE SOVIET STORM (idk create a title)

everyone: spread the word, and start organizing and deciding which team you want to play on and which unit.


 
SimoHayhaDate: Wednesday, 2013-10-30, 3:38 PM | Message # 2
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can i also suggest that we get creative with the weapon kits we put in the maps?



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Endless_NamelessDate: Wednesday, 2013-10-30, 7:30 PM | Message # 3
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I got Berlin-1945 working simply by renaming it, it works when I create a local server.

It's about 20MB.


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aka eYe.ris
 
mardukDate: Wednesday, 2013-10-30, 10:36 PM | Message # 4
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@Simo: Yea, that would be nice. I want a new kit, armoured infantry with Stgw 44 + Panzerfaust.

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
DeathDate: Wednesday, 2013-10-30, 11:03 PM | Message # 5
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SIMO THATS BRILLIANT, thats how we get fhsw better, give the awesome weapons.

flamfausts and gasfausts please  tongue


 
SimoHayhaDate: Wednesday, 2013-10-30, 11:17 PM | Message # 6
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can we mod serverside what individual weapons comprise a kit, like what marduk suggested?

Also how do we go about adding the weapons into the maps?
Quote Death ()
flamfausts and gasfausts please tongue

Yeah it would be cool, also good to see more use of goliath and bomber kits.




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mardukDate: Thursday, 2013-10-31, 3:23 PM | Message # 7
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My suggestions so far:
1. Stgw 44 + Panzerfaust (2 * Pzfaust 30 or 1 * Pzfaust 60/100)
2. K 98 or other gun + Flammfaust/Gasfaust
3. FG 42 + Knife + Grenades
4. MG 34/42 + P 38 + Knife
5. Sniper Rilfe + Submachine Gun (with only two clips) for close combat (only deployed on the maps and not as a start kit)
6. A usual gun like K 98/Garand + smoke grenade


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
SimoHayhaDate: Thursday, 2013-10-31, 3:36 PM | Message # 8
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Quote marduk ()
4. MG 34/42 + P 38 + Knife
Ive always thought mg kits should come with knife, sso at least you have some way to defend yourself when you run out of ammo, but i dont see why in real life an mg team wouldnt also have a pistol.

but the real question is this something that can be done serverside or are the contents of weapon kits just too complicated?




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Endless_NamelessDate: Thursday, 2013-10-31, 4:15 PM | Message # 9
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You can't create new kits serverside.

Also maybe we should discuss overall map balance first instead of such detailed things. And most importantly we need an Allied HQ.


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SimoHayhaDate: Thursday, 2013-10-31, 4:30 PM | Message # 10
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I think we should have the maps start with lighter vehichles, then as flags are capped heavier tanks etc spawn, just so that infantry has time to take up positions and neither team can do an early tank rush and take the whole map over..



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DeathDate: Thursday, 2013-10-31, 9:29 PM | Message # 11
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I shall be doing allied HQ i guess.

I kinda like Simo's idea since the german 88s will be camping nightmares. let it be a light tank and infantry battle first, as the flags are capped, the bigger tanks spawn.

i think we all need to work on and discuss the map balancing.


 
Robert_von_EberhahnDate: Thursday, 2013-10-31, 10:35 PM | Message # 12
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Quote SimoHayha ()
Ive always thought mg kits should come with knife, sso at least you have some way to defend yourself when you run out of ammo, but i dont see why in real life an mg team wouldnt also have a pistol.

I think the reason why they put away the knife is this one (and I totally agree)

Knife Glitch· The act of overcomingthe widening of the aiming cursor by standing still till it's small (and thus
the weapon is very precise), switching to a knife, keeping the cursor small,
which enables you to quickly switch back to the other weapon when needed (with
a precise aiming cursor).


Gameserver admin on our FHSW Europ server

Message edited by Robert_von_Eberhahn - Thursday, 2013-10-31, 10:36 PM
 
SimoHayhaDate: Friday, 2013-11-01, 2:06 AM | Message # 13
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Quote Robert_von_Eberhahn ()
I think the reason why they put away the knife is this one (and I totally agree)Knife Glitch· The act of overcomingthe widening of the aiming cursor by standing still till it's small (and thus
the weapon is very precise), switching to a knife, keeping the cursor small,
which enables you to quickly switch back to the other weapon when needed (with
a precise aiming cursor).

then at least they should give mg kits a pistol as backup!

Quote Death ()
I kinda like Simo's idea since the german 88s will be camping nightmares. let it be a light tank and infantry battle first, as the flags are capped, the bigger tanks spawn.

Yeah i think it simulates two armies meeting, with their recon elements coming into contact first, and a gradual buildup of forces, i think it could create and interesting mix... it also allows AT infantry time to set up good positions to counter enemy armor...




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DeathDate: Friday, 2013-11-01, 6:26 AM | Message # 14
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I'm going to mention this to Juca later.

 
mardukDate: Friday, 2013-11-01, 8:48 AM | Message # 15
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Quote
Yeah i think it simulates two armies meeting, with their recon elements coming into contact first, and a gradual buildup of forces, i think it could create and interesting mix... it also allows AT infantry time to set up good positions to counter enemy armor...


@Death, Simo:

I totally agree on that. The heavy stuff should spawn in mainbase, so the players that get killed can spawn back in mainbase coming back with the heavy shit.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
Robert_von_EberhahnDate: Friday, 2013-11-01, 12:06 PM | Message # 16
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Quote SimoHayha ()
then at least they should give mg kits a pistol as backup!
Same with pistols. At last the reason because they remove any additional weapons.

Perhaps Eye or someone else could mod a delay time in after switching, just like the rifle grenade?! So it´s really impossible to use that bug.


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Robert_von_EberhahnDate: Friday, 2013-11-01, 12:25 PM | Message # 17
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Quote SimoHayha ()
Yeah i think it simulates two armies meeting, with their recon elements coming into contact first, and a gradual buildup of forces, i think it could create and interesting mix... it also allows AT infantry time to set up good positions to counter enemy armor...


Nice Idea! I agree thumb


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DeathDate: Friday, 2013-11-01, 4:27 PM | Message # 18
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I shall mention this to jucabala, next step is balancing  tongue

 
SimoHayhaDate: Friday, 2013-11-01, 5:10 PM | Message # 19
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Do you guys think we should make a thread here for recruitment to each of the regiments in the tournament?



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Robert_von_EberhahnDate: Friday, 2013-11-01, 6:04 PM | Message # 20
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Quote SimoHayha ()
Do you guys think we should make a thread here for recruitment to each of the regiments in the tournament?

Why not?! I think it´s a good idea to see who want to join in which reg.


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