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Forum » Welcome to the [FHSW] Europ Community! » FHSW Corner » FHSW 0.51 - Bug Reports
FHSW 0.51 - Bug Reports
kylekyleDate: Thursday, 2013-04-25, 6:21 AM | Message # 21
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When i play forgotten hope secret weapon. I get two object errors. Error (1):Object.template.shownin1person and Error unknownobject or method. Also Kakuzu ridge-1945 loads but does not play and when i play  
fhsw on my windows xp berlin-1945 and midway-1942 do not shown up on the map list ingame.
 
Endless_NamelessDate: Thursday, 2013-04-25, 9:48 PM | Message # 22
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Kakazu Ridge is broken in the current version, I hope they fix it in 0.55. I've also never seen Berlin-1945 in the map browser, no idea why. Midway-1942 is called battle of midway and you find it very far down (4th map from the bottom).

My Youtube Channel
aka eYe.ris
 
mardukDate: Saturday, 2013-04-27, 2:25 PM | Message # 23
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Not just Berlin-1945 is missing, also Berlin_Outskirts is gone... Really bad sad

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.
 
KhaineDate: Monday, 2013-05-13, 0:20 AM | Message # 24
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Last saturday my Panther G has been one shot by a Cromwell CS on Goodwood. I've been told that a Firefly hit me at the same time, but I was doubtful, so I made a test, and indeed it cannot survive if hit on gun mantlet, while Panther A can do it...

http://youtu.be/Tl5pbH_e-f0

In the meanwhile british team sits in its churchill and overpowered black prince...


Message edited by Khaine - Monday, 2013-05-13, 0:21 AM
 
Fritz-KempfDate: Sunday, 2013-07-07, 12:23 PM | Message # 25
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Operation Coronet: when you use the Air Drop or B-25 Pick Up kit in the command post and you bail out, you fell down in the gap under the commandpost. Also when you switch from kit inside, same story what happen with the dropped kits.



Message edited by Fritz-Kempf - Sunday, 2013-07-07, 12:25 PM
 
Fritz-KempfDate: Sunday, 2013-12-08, 11:30 AM | Message # 26
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When you use a kit mile the MG 34 Pick Up kit, and you press on the key 7 (below the F-buttons), your game crash. And that for many other kits.

 
SimoHayhaDate: Sunday, 2013-12-08, 12:15 PM | Message # 27
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also, if you try to man an mg kit youve deployed but died on before, then you died again...



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DeathDate: Tuesday, 2013-12-10, 0:22 AM | Message # 28
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Seelow Heights LOL  tongue

Can't remember I think its something about seelow heights and one of the king tigers


 
SimoHayhaDate: Tuesday, 2013-12-10, 11:38 AM | Message # 29
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also on oder river i think there is a bunker with no clipping on one of its walls, you can walk right through it..



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Robert_von_EberhahnDate: Tuesday, 2013-12-10, 7:08 PM | Message # 30
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oder river isn´t in the FHSW map list  happy

Gameserver admin on our FHSW Europ server
 
SimoHayhaDate: Wednesday, 2013-12-11, 2:56 PM | Message # 31
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hmmmm it appears youre right, i forgot the name of the map, but i think it represents the oder river, i may be wrong..



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Endless_NamelessDate: Wednesday, 2013-12-11, 5:32 PM | Message # 32
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While working on the S&T pack I found a major sound bug: Engines of land vehicles don't get turned off over distance, you can hear them over the whole map if you turn up your speakers. Since your sound card can only play a certain amount of sound effects at one time with a lot of engines running over the map you might not hear lower priority sounds like distant explosions. Only close gunfire and radio commands have a higher priority than engines!

For FHSWman:

So far I have only seen this bug in objects\Vehicles\Land\Engines\
An example is here:

Code

[...]

*** Distance Volume ***
beginEffect
  controlDestination Volume
  controlSource Distance
  envelope Ramp
  param 50
  param 150
  param 1.6
  param -1  
endEffect

[...]


You have to replace the 1.6 with 1, then the engine gets shut off correctly. There are always three instances of this bug in every engine sound file (Main, Main sec, High RPM).


My Youtube Channel
aka eYe.ris
 
slobodanDate: Wednesday, 2013-12-11, 5:38 PM | Message # 33
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Good job EyE. WE must fix all bugs in FHSW!



Message edited by slobodan - Wednesday, 2013-12-11, 5:42 PM
 
SimoHayhaDate: Thursday, 2013-12-12, 11:39 AM | Message # 34
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this is in objects rfa?



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Endless_NamelessDate: Thursday, 2013-12-12, 1:05 PM | Message # 35
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Yes, I'll release an update for the S&T pack soon.

My Youtube Channel
aka eYe.ris
 
SimoHayhaDate: Thursday, 2013-12-12, 1:14 PM | Message # 36
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ah awesome, youre the man! also i know its off topic, but i put my research for map balancing  of prokorovka up on the FHT forum, its in the mapping section, ill slowly be finishing it off this week



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Fritz-KempfDate: Sunday, 2013-12-22, 11:32 AM | Message # 37
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- When you use, the M4A1 Stuart and use the machinegin on the roof, you can rotate 360°. But when you do that, you will sunk inside the turret.



- At Bizerte, flying Pick-Up kits and some flags???? Like the North-West flag with Kampfpistoles?
- Flying Tree at Ilomantsi churgh.


 
Fritz-KempfDate: Tuesday, 2013-12-24, 5:25 PM | Message # 38
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-> Zimmerit doesn't woek. Maybe good idea to make it workable?

 
mayerDate: Tuesday, 2013-12-24, 5:49 PM | Message # 39
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Quote Fritz-Kempf ()
-> Zimmerit doesn't woek. Maybe good idea to make it workable?

The problem is that Zimmerit only works against magnetic mines (who simply don't adhere on the surface)
and the only magnetic mine ingame is the german Hafthohlladung. Which makes the implementation barely useful.


 
Fritz-KempfDate: Tuesday, 2013-12-24, 9:18 PM | Message # 40
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Yes, but you can stick on it.

 
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