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Forum » Welcome to the [FHSW] Europ Community! » FHSW Corner » FHSW Suggestions Thread Vol. II
FHSW Suggestions Thread Vol. II
Endless_NamelessDate: Sunday, 2013-12-15, 4:53 PM | Message # 1
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Post your suggestions for future FHSW versions here, not only vehicles but also game mechanics and effects.

Rules

  • Try to only suggest one or two things in one posting.
  • Explain why you suggest it, we have tons of vehicles (especially tanks) already keep that in mind.
  • Please no reposts of things which are already recorded in the list below

    Posts which don't follow the rules may be deleted without comment.



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    Korsakov829Date: Thursday, 2014-01-30, 3:40 PM | Message # 81
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    Given to French forces it could add said level of realism.
     
    mayerDate: Thursday, 2014-01-30, 4:13 PM | Message # 82
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    Quote SimoHayha ()
    well i think for it to work we would have make some rules about it, i dunno, just thought it could add a layer of realism to it all..

    i'm just saying that this rarely happend during the war (talks during the encirclement of german forces at the eastern front, some near the end of the war, etc.) and how should that work ingame? A brief time of armistice to treat the wounded?

    what happend often was the surrender of soldiers who turned into the status of prisoners of war (this can be shown with a animation which raises both arms)


     
    Robert_von_EberhahnDate: Thursday, 2014-01-30, 5:32 PM | Message # 83
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    With that white flagg is nonsense. I understand that idea and like it somehow but for my understanding its nonsense to put it in this kind of game. In addition I think there are many other things that are more important like this white flagg thing.

    In my old Community we had a feature in our FH minimod that the more injured u are the screen become darker and darker, then u could call a medic and u are enlighted again biggrin

    But during public it´s not an advantage i think. Better for using medikits would be a detailed rank system where aktions like that are honored with score.




    Message edited by Robert_von_Eberhahn - Thursday, 2014-01-30, 5:34 PM
     
    Robert_von_EberhahnDate: Thursday, 2014-01-30, 6:02 PM | Message # 84
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    I want to make a suggestion now. I had the idea on charlie sector after I get killed a few times by nasty PUM with his sniper angry .

    FHSW devs, please take a look if its possible to develop a rabbit-ear telescope (in german: Scherenfernrohr) how it makes possible to take a look above covering struktures without being seen by the enemy.
    It could be developes like the MG deploying with the aditional option to drive it up and down with the arrow types or "w" and "s" types and turnable by "a" and "d" or something like that.

    The other thing is to reduce the turning speed of the stationary binocular and perhaps its possible to implement a 2 step zooming funktion?

    And still another suggestion in the binocular topic: The amazing periscope position in the Jagdtiger, I ask for a slightly decrease of the rotating speed and if historical correct a 2 step zoom funktion.

    Thats all for now, thx for your attention


     
    mayerDate: Thursday, 2014-01-30, 8:14 PM | Message # 85
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    Quote Robert_von_Eberhahn ()

    In my old Community we had a feature in our FH minimod that the more injured u are the screen become darker and darker, then u could call a medic and u are enlighted again biggrin

    fhtmod has the same thing (just that it's dark with red), called wounded vision:


    This could be easily implemented into FHSW
    and when you look in the compilation, it was already suggested


     
    Robert_von_EberhahnDate: Thursday, 2014-01-30, 10:51 PM | Message # 86
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    Oh never know that! But I didn´t suggest that (only compare that) and I would never, because I think it doesn´t fit in the game prinziple of public and so on. In a minmod and during tournament: YES!!!

     
    Fritz-KempfDate: Sunday, 2014-02-09, 1:17 PM | Message # 87
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    No new weapon, but a big change!

    HMS Ark Royal is eduiped with two Swordfish Torpedo Bombers, one Swordfish Torpedo Rocket Bomber and one Swordfish Depth Charge Bomber. They standing all in group with the Depth Bomber on the back. I have test this and what i show here, its possible. The Swordfish can take of on a short carrier. When you start from the position where they spawn, you already in the air before you reach the command tower. So, is it possible (maybe Mr J you can set this in server???) to set the bombers like here below? The red is current place, bleu is new place. There are Flak guns on deck, but you can easy start from that flak and get easy in the air with it.



    Also a switchable key for the Torpedo Rocket bomber could be nice, so you not fire Torpedo and Rockets together.

    There are Battleships, like here the Ark Royal, with rescue crafts. Like the PT Boats, they could be set that they floot after the ships sunk and no Landing Crafts anymore. Let them destroy when the ship sunk. tongue


     
    SimoHayhaDate: Sunday, 2014-02-09, 1:25 PM | Message # 88
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    I think they should add more switchable planes to carriers like they have on one of the japanese carriers ( sit in position 6 and u can choose between fighter and torpedo/divebomber)



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    Stefan1990Date: Sunday, 2014-02-09, 5:21 PM | Message # 89
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    what about "spawn kits"?
    pick up this kit makes you to a mobil spawn point wink Squadleader kit
     
    SimoHayhaDate: Sunday, 2014-02-09, 6:01 PM | Message # 90
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    it is like how Peoples bravery lets you spawn where you die



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    mayerDate: Wednesday, 2014-02-19, 11:37 AM | Message # 91
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    Quote Robert_von_Eberhahn ()
    Oh never know that! But I didn´t suggest that (only compare that) and I would never, because I think it doesn´t fit in the game prinziple of public and so on. In a minmod and during tournament: YES!!!

    I disagree, I think it would greatly enhance public gameplay in combination with camera restriction (the 3rd Person soldier camera is bugged anyway)

    Here is a menupatch for FHSW which includes the wounded vision for testing purpose: menu_001.rfa

    Unfortunately i couldn't make it work with mapmodification so it has to be either included in FHSW or we switch to a Minimod (for Tournament)


     
    Robert_von_EberhahnDate: Wednesday, 2014-02-19, 12:54 PM | Message # 92
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    I´m not shure if it works on public because of the lack of score system sad . I think a lot of people don´t do logistic jobs in FHSW because of that. Whole time I played only one time it happens that someone healed my as Sanitaeter. I hardly miss a score system like FH² it has! And I´m really looking forward if stefan make the new system work!!!

    Minimod FHSW?! AGREE!!!!! But I would not able to do any special work on it because lack of abilitys  weep


     
    mayerDate: Wednesday, 2014-02-19, 1:21 PM | Message # 93
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    It's very easy to turn some modifications into a mod-mod of FHSW but this tournament now runs normal FHSW which lacks a regular medic class.
    Maybe for the next tournament happy


     
    SimoHayhaDate: Sunday, 2014-03-16, 5:04 PM | Message # 94
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    I just realized lately that FHSW is missing some very signifigant Anti-Tank weapons...
    The german Pak 43 8.8 cm Anti-Tank gun...
    The British 17 Pounder AT gun...

    look at the list first, both were requested already and are written under artillery section
    reposts of suggestions are not allowed!




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    Message edited by mayer - Monday, 2014-03-17, 0:25 AM
     
    DeathDate: Sunday, 2014-03-16, 5:15 PM | Message # 95
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    I heard rumors that these might be in the new release along with the american 90mm gun as a towable gun.

     
    crazygameloverDate: Sunday, 2014-03-16, 5:48 PM | Message # 96
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    "Rumors" you say?  gentleman
     
    Mr_JDate: Sunday, 2014-03-16, 6:44 PM | Message # 97
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    Guys, it doesn't matter if we have 1, 2 or thousands of "FHSW Suggestions" threads if you keep posting stuff that has already been suggested... dry
     
    Robert_von_EberhahnDate: Sunday, 2014-03-16, 9:18 PM | Message # 98
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    its useless Mr_J. They won´t hear and read the list first. Everybody is only proud to suggest new stuff ... shs

     
    RADIOSMERSHDate: Friday, 2014-03-21, 10:57 AM | Message # 99
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    Quote RADIOSMERSH ()
    Actually, it was done already, but I don't understand why FHSW devs wouldn't include it.

    Now I understand
    From FHSW blog (posted in 2007)
    Quote FHSWMan ()

    PM1910に関するお詫び

    先日当ブログでも紹介したPM1910重機関銃ですが、
    FHSW公式サイトに記載されている通り、実装されない運びとなりました。

    これはひとえに提供元のFHTチームとの十分な調整作業を怠ったFHSW側の不手際です。
    関係者様各位には大変ご迷惑をおかけしましたことを深くお詫び申し上げます。

    事件の経緯を説明させていただくと、

    ・FHSWはFHTから提供されたMiniMODに採用されている全てのオブジェクトを利用できることになっていた。
    ・FHSWチームはFHTから提供されたMiniMODに含まれていたPM1910を、コード部分のみ改変して実装しようとした。
    ・実はPM1910はFHTオリジナルの物ではなく、元々FinnWarsのオブジェクトをFHTが借用しているとのことだった。
    ・おそらく行き違いから、FinnWarsチームとFHTチームの間で、PM1910のライセンスに関するゴタゴタが発生してしまった。
    ・FHTチームからFHSWチームに、PM1910に関しては使用しないよう警告を受けた。

    要約するとこんな感じです。
    これから先はFHTチームとの連絡を密にし、この様な事態にならないよう注意していこうと思います。

    ・・・どうにも要員が不足して仕事が飽和気味なんですよね;
    英語でコミュニケーション取れるぜ!って方は、是非Friend系 #UJ_HQにお越し下さいませ:)


    it seems that this model was created by FinnWars team, which FHT simply borrowed, and there were some copyright issues, so FHSWman rejected to use it in FHSW.


    FHSW Youtube Channel

    Message edited by RADIOSMERSH - Friday, 2014-03-21, 12:42 PM
     
    Santa-AnnaDate: Friday, 2014-03-21, 1:17 PM | Message # 100
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