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Forum » Welcome to the [FHSW] Europ Community! » Mapping » What do you need to create a map for FHSW? (Needing information)
What do you need to create a map for FHSW?
mayerDate: Sunday, 2014-03-09, 1:31 AM | Message # 61
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gazaps has jetpacks

 
XenanabDate: Sunday, 2014-03-09, 1:35 AM | Message # 62
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wow really? Now I have to think if a jet pack would fit in the scenario :/
 
(HH)BenjaminDate: Sunday, 2014-03-09, 7:13 PM | Message # 63
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I would just like to point out that if our community is starting to develop maps or convert maps to fhsw that somebody should compile them altogether and release them as a pack, otherwise people that want to download them will have to hunt and search for them.
 
XenanabDate: Monday, 2014-03-10, 6:59 PM | Message # 64
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Here it is:
Ocean Town

I've changed the spawn position of the bomber and managed to change the normal Betty to the one with additional Cluster charges you may know from Boggainville.
Also a few new static objects have been added and other little changes on soldier spawns etc.

The new thumbnail.dds is already set; all that is needed is an awesome loading screen ^^


Message edited by Xenanab - Monday, 2014-03-10, 7:03 PM
 
Stefan1990Date: Monday, 2014-03-10, 10:49 PM | Message # 65
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@mayer: We also could ask the devs of FHR for the maps France 1944! (Big 64vs64 dogfightmap with extrem viewdistance)

http://www.moddb.com/mods/fhrmod
 
mayerDate: Monday, 2014-03-10, 11:26 PM | Message # 66
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Quote Stefan1990 ()
@mayer: We also could ask the devs of FHR for the maps France 1944! (Big 64vs64 dogfightmap with extrem viewdistance)

that is basically just Fall Rot stripped off ground assets (actually i haven't seen anything FHR did by themselves, they just mixed old custommaps with stuff from the addons&bg42)
view ranges can be increased on every map, although in some cases it won't look good and leads to performance issues (not everyone has a powerful pc to deal with it!)
Also in my opinon we have enough pure aircraft maps, BF1942 is not a flight simulator.

btw i just found a bf42 Catalina:

It was made by Megaraptor from FH: Battle of the Atlantic who also made the map Arctic Convoy and is used in his map Operation Drumbeat
I would really like to have it in Monster des Stahles and replace the TB-3 which is oddly out of place


 
SimoHayhaDate: Tuesday, 2014-03-11, 3:08 AM | Message # 67
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OMG I love catalinas, they used to assemble them in my home town! this has to be included!!!



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Endless_NamelessDate: Wednesday, 2014-03-12, 0:25 AM | Message # 68
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I've seen the Catalina before and if I remember correctly it's of really bad texture and model quality.

I wouldn't say we have enough air maps, well maybe in the Pacific, but on late Western front there's only Bombing the Reich which is also a night map. Then you have Breakthrough (GB only) and two fictional battles (Alpennoob and Gazaps) which have some air fights but the rest are pure ground battles if I'm not mistaken.


My Youtube Channel
 
mayerDate: Wednesday, 2014-03-12, 1:21 AM | Message # 69
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Quote Endless_Nameless ()
I've seen the Catalina before and if I remember correctly it's of really bad texture and model quality.

I have seen worse, not all FHSW vehicles are top-notch either (e.g. use of vanilla panzer4 chassis)
also it's better than having russian bombers as escort for the US Navy...

and i meant pure dogfight maps which i don't like so much, combined arms are much more interesting and better suited for bf42


 
RADIOSMERSHDate: Wednesday, 2014-03-12, 8:32 AM | Message # 70
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About Catalina, I've found it in files of FHSW-dogfight map - I tried to place it on the map, but it doesn't spawn for some undefined reason.
Btw, there are also J6K1 Jinpu (works) and Ta-152H-1 (won't spawn, same as Catalina) on that map, and both of them are pretty well modelled:





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Message edited by RADIOSMERSH - Wednesday, 2014-03-12, 8:33 AM
 
mayerDate: Wednesday, 2014-03-12, 8:53 AM | Message # 71
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The catalina isn't a bad model really in comparison to the above planes, only lacks a detailed texture.

 
Robert_von_EberhahnDate: Wednesday, 2014-03-12, 11:02 AM | Message # 72
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The Focke Wulf TA 152 is quite washy and unfinished and the skin reminds me to the 190 Dora but it looks very interesting!!! Looking forward to see that fast thing in high altitude on bombing the reich thumb

The Jinpu looks very nice!!! And with that armament it would fit in "Airraid allied kure" against the B29 perfectly I think


 
Endless_NamelessDate: Wednesday, 2014-03-12, 10:06 PM | Message # 73
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Yea I think the Ta 152 is just a slightly modified version of the D-9 which is also not a really great looking model. For example the insignia almost looks like it's done with MS Paint.

I have pretty high standards which were set by the work of the original FH devs (especially Rad & Montoya). FHSWman's, Jagd Chi-Ha's and ningen's latest models are in that area, others not.

The Jinpu model posted by Radiosmersh looks good at first glance but the texture is missing every kind of detail/weathering, it's just green with black lines.

Check out the Ki-84 for example to see what I think is a very well done model+texture.


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Robert_von_EberhahnDate: Thursday, 2014-03-13, 0:11 AM | Message # 74
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You are right  and otherwise perhaps it should be this way because of late war time and many stuff had done provisorily?

 
(HH)BenjaminDate: Thursday, 2014-03-13, 0:40 AM | Message # 75
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Just a general question about the editing of maps and inserting different things into maps. Would I have to download different versions of the maps to fit the server's new vehicles, features, etc. or when I'm loading into the game will it compact with the server's version of the map? Thanks
 
XenanabDate: Thursday, 2014-03-13, 9:25 PM | Message # 76
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If they are going to include the Catalina, they also have to make Mavis or Emily for the Japanese forces. These are perfect counterparts biggrin
 
mayerDate: Friday, 2014-03-14, 0:54 AM | Message # 77
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Quote Endless_Nameless ()
I have pretty high standards which were set by the work of the original FH devs (especially Rad & Montoya). FHSWman's, Jagd Chi-Ha's and ningen's latest models are in that area, others not.

Quality focus is good, especially when it is applied to one's own work. And people will appreciate the extra amount of time invested in each additional detail.
But remember that FHSW just as FH1 has fluctuating quality between stuff.

For my part i'm above all interested in having historical equipment on maps which thematize a historical battlefield.
Whereas the russian TB-3 on Monster just breaks the immersion and i would be much less bothered if there was a low quality plane which was actually used by the USA instead.


 
XenanabDate: Tuesday, 2014-09-23, 9:57 PM | Message # 78
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Hello there,
It's a long time, but I've managed to create the updated version of Ocean Town for FHSW 0.552!
Yes, and I offer a download for the map:
Ocean Town for FHSW 0.552 (new download)

But that doesnt mean that it is finished ...

What is needed is polishing; and eYe, I'd like to ask you 2 things:

Do you want to rewrite your CullRadius mod again for my map? Since the 0.55 version my wdfence1_fen1_m1 and wdfence2_fen1_m1 statics have been messed up that using them as bridges for vehicles wasn't possible anymore...
So I decided to put the vanilla version of these in my level's objects folder (and the old standardmeshes in StandardMesh). The fences work again but your mod is not able to make them visible on longer distances anymore.
Also most of the African buildings seem to be ignored by the mod for some reason now.

Can you update my map that

will be shown with the improved view range?

And second:
Would you like to create new terrain shadows and object lightmaps for my map?
Because of the addition of new statics and the renewed wdfences the shadows are not really up-to-date on certain places. I would not mind if you don't want to render the whole map again... But if you do, be aware that on my old PC - about 4 years ago - object lightmapping took nearly 6 hours ...

Anyway, these things are just cosmetics. The map is playable though; and I hope someday we can test it together on our server smile
btw. sry for the low resolution loading screen.. I may create a new one.


Message edited by Xenanab - Wednesday, 2014-09-24, 3:17 PM
 
Endless_NamelessDate: Wednesday, 2014-09-24, 12:35 PM | Message # 79
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At the moment I don't really have the time for lightmapping.

You changed the staticobjects.con this is why the CullRadius mod doesn't work anymore, every time you do that you have to manually add

Code
run CullRadiusMod


in the staticobjects.con and it should work again.


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XenanabDate: Wednesday, 2014-09-24, 3:14 PM | Message # 80
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Thank you eYe, the CullRadius mod works again. And the loading screen should be better now:



No problem. The lightmaps aren't that important. But if you like to create them if you have the time then feel free to do it  ^^

The download link above is updated!
Attachments: 9918756.jpg(362Kb)
 
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