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Forum » Welcome to the [FHSW] Europ Community! » Mapping » What do you need to create a map for FHSW? (Needing information)
What do you need to create a map for FHSW?
Santa-AnnaDate: Wednesday, 2014-09-24, 5:31 PM | Message # 81
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Thank you, Xen for your work smile
 
(HH)BenjaminDate: Thursday, 2014-09-25, 1:02 AM | Message # 82
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We need to insert this into our next event, no matter what theme. It looks great, different, exciting and intriguing! I can't wait to play it with other people! Great job Xen!
 
RADIOSMERSHDate: Friday, 2014-09-26, 9:06 PM | Message # 83
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I can lightmap your map, as I have free PC now.

FHSW Youtube Channel
 
XenanabDate: Saturday, 2014-09-27, 12:35 PM | Message # 84
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Guys, thank you for your kind words ^^

Quote RADIOSMERSH ()
I can lightmap your map, as I have free PC now.

That would be awesome! The setting for light direction, angle and colour should be completely fine. All that is needed are renewed terrain shadows + new object lightmaps.
Do you also have the samples of all the FH and FHSW statics? If not, that would not be a problem, as most objects in Ocean Town are original vanilla statics. The vanilla stuff should be easy to find on the internet.

But the objects wdfence1x_fen1_m1 and wdfence2x_fen1_m1 have a different name (the additional x). That means that the samples should also be renamed


Message edited by Xenanab - Saturday, 2014-09-27, 4:39 PM
 
LauxDate: Sunday, 2014-09-28, 3:58 PM | Message # 85
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Erstmal bin ich froh gestern meinen alten Kamerad MARDUK hier auf dem Server getroffen zu haben, das bedeutet mir sehr viel!
Nachdem ich drei Monate und länger versucht habe BF 1942 ins laufen zu bringen.
Meine Lösung für die Mods war ORIGIN.
Ohne das könnte ich nicht dabei sein.
Denn die Mods haben seit der GAMESPY abschalten eine Total lange Ladezeit, bei manchen hat man das Gefühl gar nicht auf den Server mehr zu kommen.
Habe deshalb die CD Version gelöscht.
Ich bin bereit Euch ebenso mit meinen Möglichkeiten zu unterstützen.
Dafür müssen die SPieler hier, die noch aktiv sind, selber sich mitbeteiligen!

Macht Werbung in Eurem Umfeld bietet Ihnen den Pirate Bay Origin 42 Download von Tuia an und  FH/FHSW.
Das ist die einzige Lösung, sonst befinden wir uns im sinkflug.
Via CD funktioniert nur noch das Vanilla BF 1942, also die CD Version ohne Mods.

P.S. schickt mir bitte mal das TS 3 Passwort, dann quatsche ich abends mal mit Euch!

Lieben Gruß


Message edited by Laux - Sunday, 2014-09-28, 4:08 PM
 
XenanabDate: Tuesday, 2014-10-21, 9:58 PM | Message # 86
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Okay then.
Thanks Radiosmersh for creating new lightmaps for the map!!

So here is the download for the map:
Ocean Town for FHSW 0.552 - newest link

And here is the update file with the improved lightmaps
Ocean Town 001 (new lightmaps)

Put both files into the EA GAMES/Battlefield 1942/Mods/FHSW/archives/levels/bf1942/levels folder. Create a local multiplayer game with conquest and consider a look!

Should I make a poll if you guys want this map on our server? It doesnt have to be in the rotation though.
I would really like to play that thing with you guys!


Message edited by Xenanab - Tuesday, 2014-10-21, 10:00 PM
 
(HH)BenjaminDate: Sunday, 2014-11-23, 1:10 AM | Message # 87
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Interesting Xen, I find this very neat, when will the mappack be released so we can start playing some of these awesome maps?

Message edited by (HH)Benjamin - Sunday, 2014-11-23, 1:48 AM
 
XenanabDate: Wednesday, 2015-02-25, 7:43 PM | Message # 88
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Ocean Town's now on our server!

Download it and let's play!

Here is a download link provided by Radiosmersh:
https://drive.google.com/file/d/0By17mLYB7EvqUU9pRmk2QUVkc2c/view

Just as already said; put both files (Ocean Town.rfa and Ocean Town 001.rfa) into the EA GAMES/Battlefield 1942/Mods/FHSW/archives/levels/bf1942/levels folder. This map is a conquest map.
 
RADIOSMERSHDate: Tuesday, 2015-11-17, 5:31 PM | Message # 89
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Does anybody know how to create dead zone around mainbase, which will kill any enemy soldier tresspasing it, just like on the Bombing the Reich for Axis planes. I looked through the files responsible for object spawns, but haven't found anything related.

Added (2015-11-17, 5:31 PM)
---------------------------------------------
Does anybody know how to create dead zone around mainbase, which will kill any enemy soldier tresspasing it, just like on the Bombing the Reich for Axis planes? I looked through the files responsible for object spawns, but haven't found anything related. Or it has something to do with material map?


FHSW Youtube Channel

Message edited by RADIOSMERSH - Tuesday, 2015-11-17, 5:35 PM
 
Endless_NamelessDate: Tuesday, 2015-11-17, 6:24 PM | Message # 90
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They are in staticobjects.con, ctrl+F "killer" should show some results.

My Youtube Channel
aka eYe.ris
 
Mr_JDate: Tuesday, 2015-11-17, 6:29 PM | Message # 91
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How is it going with WST and Grodno if I may ask you?
 
Forum » Welcome to the [FHSW] Europ Community! » Mapping » What do you need to create a map for FHSW? (Needing information)
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