|Xenanab||Date: Tuesday, 2014-08-19, 9:02 PM | Message # 1|
|The devs have put a text file on the newest version of FHSW. |
I've found some crucial information about loading time reduction (how it works) and the implementation of destroyable objects on maps.
There is also a note on the amount of these objects and how they could possibly cause crashes on certain maps. And also how to solute these!
Message edited by Xenanab - Tuesday, 2014-08-19, 9:24 PM