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Forum » Welcome to the [FHSW] Europ Community! » Mapping » Server-side modding 0.552
Server-side modding 0.552
Endless_NamelessDate: Sunday, 2015-01-11, 4:19 PM | Message # 1
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A Day of Zitadelle
  • Prince Umeboshi ssm

    Air Raid Alert Kure
  • replaced Ise with Oyodo (Ise causes crash)
  • removed japanese repair ship so the objective fleet units do not get repaired on their own any longer
  • moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55)
  • removed auto resupply of B29

    Alpenfestung
  • removed 20 landvehicles to reduce disconnects and lag
  • moved 203 mm howitzer to Axis airfield
  • killercage size reduced from 25 m to 5 m
  • increased time to capture a flag

    Arctic Convoy Mod
  • removed 1 supply ship

    Arnhem
  • Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
  • Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
  • Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
  • Added: Brummbar and second Puma
  • Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
  • Changed: Slightly increased respawn time of vehicles
  • Changed: Initial spawn time of the Tiger was delayed by few minutes
  • PIAT ammo changed from 2 to 4
  • all 6 pounders are mobile

    Battle of Bougainville
  • lowered objective HP of Allied airfields

    Battle of Britain
  • removed spawnpoints at Allied airfields

    Battle of Gela
  • North flag caged
  • Beach flag cannot be recaptured by Axis team

    Battle of Stalingrad
  • replaced MG Stuka with bomb Stuka

    Berlin Outskirts
  • removed T-IV-100 (Russian Tiger)
  • replaced Maus with Elephant

    Battle of Angaur
  • replaced Lion with Jenkins (Fletcher class destroyer)
  • the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag
  • removed Japanese spawn APC
  • Aircraft carrier immobilized
  • replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000

    Desert Rose
  • Ark Royal spawns at the start to lock it for the Germans

    El Alamein
  • replaced bugged Wellington VII with regular Wellington bomber
  • removed 2 fighter spawns for each side
  • increased plane respawn times
  • South flag in German possession at round start

    Falaise pocket
  • Added: The southernmost flag was caged to avoid back-capping
  • Changed: Reduced the quantity of tanks

    Fall Weiss
  • Added: Polish airfield flag was caged to avoid back-capping

    FHT Hongkong
  • ticket bleed altered: Japanese bleed as long GB holds 3 flags

    FHT Pasir Panjang
  • reduced pushcage size at rice field flag

    Gazala
  • replaced bugged Wellington VII with regular Wellington bomber

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag
  • "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start

    Ilomantsi
  • moved flag 4 to its original (pre 0.55) position for balance reasons

    Invasion of the Philippines
  • Japanese airplanes don't respawn when US takes the last flag

    Iwo Jima (vanilla)
  • Removed: All air counter spawns

    Kharkov Winter
  • East flag in German possession at round start

    Midway
  • increased submarine respawn time

    Omaha Beach Charlie Sector
  • removed FT-17s

    Operation Hailstone
  • increased respawn time of Allied carrier aircraft
  • removed repair ability of Japanese supply ships

    Operation Kikusui Day 1
  • removed all Japanese ships except Yamato

    Operation Kikusui Day 2
  • moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55)
  • replaced HMS Lion with a second USS South Dakota (Lion causes crash)

    Operation Rattrap
  • nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow

    Operation Spring Awakening
  • removed 1 flag
  • replaced ISU 122 with SU-122P
  • reduced ticket bleed

    Ramelle Neuville
  • Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.

    Reichsbahn
  • removed T-IV-100 (Russian Tiger)

    Road to Ramelle
  • fixed a bug related to Radio B25 and Radio Stuka

    Rheinubung
  • Battleships, Carrier: 4:55 - 5:05 min respawn time
  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
  • Repair ships: 3:50 - 4:10 min respawn time
  • Destroyers: (Lance & Laforey) 1:30 min respawn time;
  • U-bots: 0:45 min respawn time
  • Removed Ju-88
  • He111-H-11 replaced with He111-Z Zwilling

    Salerno
  • north and south flag cannot be recapped

    Seelow Heights
  • reduced pushcage size

    Spurning Fate Day
  • replaced one SU-76 with ZSU 37

    Stalingrad Red Square
  • Prince Umeboshi ssm

    The Forgotten Jungle
  • Allies have to cap beach flag first, all others are caged

    The Storm
  • replaced T34 with T-34_1942

    Tobruk
  • removed one Stuka
  • Stuka respawn time increased

    Tulagi Island
  • North flag removed

    Warsaw Uprising
  • Manholes no longer respawn
  • removed Panther and 14TP

    Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13

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    Endless_NamelessDate: Monday, 2015-12-07, 4:07 PM | Message # 181
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    Battle of Bougainville
  • lowered objective HP of Allied airfields

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    Robert_von_EberhahnDate: Friday, 2015-12-11, 10:43 AM | Message # 182
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    a day of Zitadelle:

    Russians are in disadvantage because of their poorer tanks. Also axis close combat Hafthohlladung rocks any russian tank down.
    So I would suggest to add one or two remote bomber kits (not sure if they still have the giant tupolev one?) or better an airspawner Sturmovic if drawn back to their base.
    A solution how to rearm have to implemented also in and as counter an AA halftrack with single or quad 20mm ?!

    What do u think?


     
    crazygameloverDate: Friday, 2015-12-11, 11:56 AM | Message # 183
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    How about an IL-2 radio spawn kit? That solves the issue of rearming and it wouldn't be able to stay in the air for the whole game.
     
    Robert_von_EberhahnDate: Friday, 2015-12-11, 12:06 PM | Message # 184
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    Well if airspawner, it forces the axis to man the mobile AA to deal with the Il2 and reduces the used tanks a bit. Remote kits are just temporary like stamina and I have the feeling that they need some stronger. In counter the same thing could be implemented for axis if they get forced back to their main that a Kanonenvogel get airspawn. 
    Also a repair unit for allies would be very usefull I could imagine, axis have still the repair tiger.


     
    Endless_NamelessDate: Friday, 2015-12-11, 3:36 PM | Message # 185
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    You might think that it's in favor of Axis because there were a couple of very one-sided rounds and have they a higher kdr usually but in reality the Allies have won the map 12 times, Axis only 5. Besides I'd rather remove vehicles instead of adding more, half of them sit already unused in the base like the Valentines.

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    Robert_von_EberhahnDate: Friday, 2015-12-11, 11:15 PM | Message # 186
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    hm ok that statistics talk for it, so leave it as it is?

     
    crazygameloverDate: Saturday, 2015-12-12, 1:21 PM | Message # 187
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    Quote
    You might think that it's in favor of Axis because there were a couple of very one-sided rounds and have they a higher kdr usually but in reality the Allies have won the map 12 times, Axis only 5. Besides I'd rather remove vehicles instead of adding more, half of them sit already unused in the base like the Valentines.

    *cough* Leopard *cough* wink


    Message edited by crazygamelover - Saturday, 2015-12-12, 1:22 PM
     
    XenanabDate: Saturday, 2015-12-12, 1:31 PM | Message # 188
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    Quote Xenanab ()
    One thing bothers me.It appeares to me that Tarawa is an extremely difficult map for axis team.
    I was allied and we could easily conqueror the whole island by using multiple Water Buffalos spawn APCs. We didn't even use a single tank to support the landing troops.

    Axis may have a better chance of a comeback if there is a counterspawn APC somewhere in the south and some light tanks.
    I think axis team always struggles to maintain the defences after various flags are taken because the soldier spawns are extremely spread out.
    A spawn apc could help out.
    Mh, but I believe there is only the Chi-Ha apc for the Japanese which may be a bit weird on the Tarawa atoll ...

    I just wanted to remind that this still might be an issue. Tarawa is really great. but I think axis need more possiblilities to hold the control points.
     
    Endless_NamelessDate: Saturday, 2015-12-12, 8:39 PM | Message # 189
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    Quote Robert_von_Eberhahn ()
    hm ok that statistics talk for it, so leave it as it is?

    If we do something then it's Axis who could need some help, maybe remove 1 or 2 soviet heavys or replace a medium German tank with a heavier one.

    @Xena: I'll think about it.


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    Robert_von_EberhahnDate: Sunday, 2015-12-13, 1:20 PM | Message # 190
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    Quote Endless_Nameless ()
    If we do something then it's Axis who could need some help, maybe remove 1 or 2 soviet heavys or replace a medium German tank with a heavier one.

    So maybe add a SdKfz 222 so axis can cap flags faster. Or just a Kanonenvogel ? Also please add 2 BMWs. If I would decide I would replace any tank with a Panther.


     
    mardukDate: Sunday, 2015-12-13, 2:09 PM | Message # 191
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    Please leave Zitadelle like it is. No Stuka or Russian planes! The map never had planes. Lets just leave it like that. And a SdKfz 222 for faster capping is nuts, cause this map is supposed for tank battles.

    Quid pro quo!
     
    wewakDate: Sunday, 2015-12-13, 2:26 PM | Message # 192
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    The Germans already have a stuka bomber kit, they dont need another.
     
    Robert_von_EberhahnDate: Sunday, 2015-12-13, 2:39 PM | Message # 193
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    Quote marduk ()
    Please leave Zitadelle like it is. No Stuka or Russian planes! The map never had planes. Lets just leave it like that. And a SdKfz 222 for faster capping is nuts, cause this map is supposed for tank battles.

    Well that Panhard is still located on Zitadelle. Also on tankmaps spotting vehicles are not displaced ... I will not insist on my suggestions, cause they are only suggestions.
     I know about the Stuka kit


     
    Endless_NamelessDate: Wednesday, 2015-12-16, 7:32 PM | Message # 194
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    Quote Xenanab ()
    I just wanted to remind that this still might be an issue. Tarawa is really great. but I think axis need more possiblilities to hold the control points.

    What do you think about replacing most Allied spawn APCs (maybe all but one) with 1 or 2 static liberty ships which only spawn APCs without the mobile spawnpoint.


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    XenanabDate: Wednesday, 2015-12-16, 7:46 PM | Message # 195
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    Quote Endless_Nameless ()
    What do you think about replacing most Allied spawn APCs (maybe all but one) with 1 or 2 static liberty ships which only spawn APCs without the mobile spawnpoint.

    Yeah, that might also work.
    But still axis have to defend their positions at all costs, otherwise the struggle of recapturing will begin.
     
    mardukDate: Sunday, 2015-12-20, 9:21 PM | Message # 196
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    Pegasus
    After the 88-Flak and the 5 cm-Pak have been destroyed they permanently respawn even when Allies have capped the flag on that side of the river. It's unrealistic that they respawn because those guns are German. I think they shouldnt respawn.

    Bastogne
    Germans should be able to spawn at the flags in the woods.


    Quid pro quo!
     
    XenanabDate: Sunday, 2015-12-20, 10:02 PM | Message # 197
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    Quote marduk ()
    Germans should be able to spawn at the flags in the woods.
    As you have mentioned earlier, yes the map is balanced. Each team has to make wise use of the equipment.
    Axis have a spawn apc, allies not. So why do you want axis to join in the woods? That's not how this map works if you ask me. Why do you want to change something that is already working?
    If Germans can spawn there: Great! All axis players will spawn with a StG44 and f*** every living American up. 

    Fall Gelb: Please enable a puchcage around French main base so that noone is able to backcap the flag while allies are still holding their lines.

    Operation Nordwind: Also here a puchcage around the northern town flag should prevent axis to backcap it while allies still hold their lines.

    Trois Ponts: Something is wrong with that 1,2,3 base in the north. Axis can capture the 4th flag although that one hasn't been taken.
    Also that fixed American spawn point apc south should stop appearing when the hill flag (3) has been taken. So axis don't have to fear sneaky recaps by allied team all the way through the battle.
     
    Endless_NamelessDate: Monday, 2015-12-21, 3:57 PM | Message # 198
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    I'm a bit tired of spending a lot of my time every weekend ssm-ing maps especially when the requests are getting more and more frequent. Maybe when I'm bored in the upcoming holidays but cut it down a bit please. Or does someone volunteer to help?

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    mardukDate: Sunday, 2015-12-27, 7:59 AM | Message # 199
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    @Endless: Unfortunately I have no idea about ssm-ing and dont know how long it takes. Maybe some things are faster done than others. I just post my stuff as always and I will be patient :D

    Operation Hailstone: Japanese repair ships doesnt work.


    Quid pro quo!
     
    Endless_NamelessDate: Sunday, 2015-12-27, 12:36 PM | Message # 200
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    Quote marduk ()
    Operation Hailstone: Japanese repair ships doesnt work.

    Yes that's a ssm change. It's because the Japanese ships got repaired faster than the Allies could damage them.


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