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Forum » Welcome to the [FHSW] Europ Community! » Mapping » Server-side modding 0.552
Server-side modding 0.552
Endless_NamelessDate: Sunday, 2015-01-11, 4:19 PM | Message # 1
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A Day of Zitadelle
  • Prince Umeboshi ssm

    Air Raid Alert Kure
  • replaced Ise with Oyodo (Ise causes crash)
  • removed japanese repair ship so the objective fleet units do not get repaired on their own any longer
  • moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55)
  • removed auto resupply of B29

    Alpenfestung
  • removed 20 landvehicles to reduce disconnects and lag
  • moved 203 mm howitzer to Axis airfield
  • killercage size reduced from 25 m to 5 m
  • increased time to capture a flag

    Arctic Convoy Mod
  • removed 1 supply ship

    Arnhem
  • Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
  • Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
  • Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
  • Added: Brummbar and second Puma
  • Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
  • Changed: Slightly increased respawn time of vehicles
  • Changed: Initial spawn time of the Tiger was delayed by few minutes
  • PIAT ammo changed from 2 to 4
  • all 6 pounders are mobile

    Battle of Bougainville
  • lowered objective HP of Allied airfields

    Battle of Britain
  • removed spawnpoints at Allied airfields

    Battle of Gela
  • North flag caged
  • Beach flag cannot be recaptured by Axis team

    Battle of Stalingrad
  • replaced MG Stuka with bomb Stuka

    Berlin Outskirts
  • removed T-IV-100 (Russian Tiger)
  • replaced Maus with Elephant

    Battle of Angaur
  • replaced Lion with Jenkins (Fletcher class destroyer)
  • the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag
  • removed Japanese spawn APC
  • Aircraft carrier immobilized
  • replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000

    Desert Rose
  • Ark Royal spawns at the start to lock it for the Germans

    El Alamein
  • replaced bugged Wellington VII with regular Wellington bomber
  • removed 2 fighter spawns for each side
  • increased plane respawn times
  • South flag in German possession at round start

    Falaise pocket
  • Added: The southernmost flag was caged to avoid back-capping
  • Changed: Reduced the quantity of tanks

    Fall Weiss
  • Added: Polish airfield flag was caged to avoid back-capping

    FHT Hongkong
  • ticket bleed altered: Japanese bleed as long GB holds 3 flags

    FHT Pasir Panjang
  • reduced pushcage size at rice field flag

    Gazala
  • replaced bugged Wellington VII with regular Wellington bomber

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag
  • "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start

    Ilomantsi
  • moved flag 4 to its original (pre 0.55) position for balance reasons

    Invasion of the Philippines
  • Japanese airplanes don't respawn when US takes the last flag

    Iwo Jima (vanilla)
  • Removed: All air counter spawns

    Kharkov Winter
  • East flag in German possession at round start

    Midway
  • increased submarine respawn time

    Omaha Beach Charlie Sector
  • removed FT-17s

    Operation Hailstone
  • increased respawn time of Allied carrier aircraft
  • removed repair ability of Japanese supply ships

    Operation Kikusui Day 1
  • removed all Japanese ships except Yamato

    Operation Kikusui Day 2
  • moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55)
  • replaced HMS Lion with a second USS South Dakota (Lion causes crash)

    Operation Rattrap
  • nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow

    Operation Spring Awakening
  • removed 1 flag
  • replaced ISU 122 with SU-122P
  • reduced ticket bleed

    Ramelle Neuville
  • Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.

    Reichsbahn
  • removed T-IV-100 (Russian Tiger)

    Road to Ramelle
  • fixed a bug related to Radio B25 and Radio Stuka

    Rheinubung
  • Battleships, Carrier: 4:55 - 5:05 min respawn time
  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
  • Repair ships: 3:50 - 4:10 min respawn time
  • Destroyers: (Lance & Laforey) 1:30 min respawn time;
  • U-bots: 0:45 min respawn time
  • Removed Ju-88
  • He111-H-11 replaced with He111-Z Zwilling

    Salerno
  • north and south flag cannot be recapped

    Seelow Heights
  • reduced pushcage size

    Spurning Fate Day
  • replaced one SU-76 with ZSU 37

    Stalingrad Red Square
  • Prince Umeboshi ssm

    The Forgotten Jungle
  • Allies have to cap beach flag first, all others are caged

    The Storm
  • replaced T34 with T-34_1942

    Tobruk
  • removed one Stuka
  • Stuka respawn time increased

    Tulagi Island
  • North flag removed

    Warsaw Uprising
  • Manholes no longer respawn
  • removed Panther and 14TP

    Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13

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    RADIOSMERSHDate: Saturday, 2015-01-31, 5:05 PM | Message # 41
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    Yeah, and the same problem is true for Arnhem.

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    Endless_NamelessDate: Saturday, 2015-01-31, 5:06 PM | Message # 42
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    Will do.

    Any ideas for Berlin Outskirts? Now Germans seem to have a bit of a disadvantage. It's hard to balance this map because it depends heavily on the skill of the KT player and teamwork of Soviet players.

    Historically an Elefant would fit, the last ones were used around Berlin.


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    starking018Date: Saturday, 2015-01-31, 5:36 PM | Message # 43
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    I think this has been changed in the server settings:

    ticket_ratio = 70%

    I think it used to be more like 140-150% (not sure exactly).
     
    Endless_NamelessDate: Saturday, 2015-01-31, 6:33 PM | Message # 44
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    128 players also increases the ticket count thus I lowered overall ticket ratio. It's not set in stone though, I'm still experimenting.

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    SeemanDate: Saturday, 2015-01-31, 7:36 PM | Message # 45
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    Quote Endless_Nameless ()
    Any ideas for Berlin Outskirts? Now Germans seem to have a bit of a disadvantage
    GIMME BACK 100mm TIGER AND MAUS! OR GIMME THE ELEFANT!
     
    RADIOSMERSHDate: Sunday, 2015-02-01, 9:32 AM | Message # 46
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    Little request:can T-34 mod. 1941 be replaced with mod. 1942 on The Storm? (T34 -> T-34_1942)

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    Message edited by RADIOSMERSH - Sunday, 2015-02-01, 9:33 AM
     
    Endless_NamelessDate: Sunday, 2015-02-01, 3:41 PM | Message # 47
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    Good suggestion, done.

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    mardukDate: Tuesday, 2015-02-03, 8:05 AM | Message # 48
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    Suggestion: Increase the spawn-time of all ships on Midway to 3-5 mins. At the moment they respawn so quick that it is just a Sisyphean challenge to fight them.

    Quid pro quo!
     
    crazygameloverDate: Tuesday, 2015-02-03, 8:54 PM | Message # 49
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    Quote marduk ()
    At the moment they respawn so quick that it is just a Sisyphean challenge to fight them.
    Wow, nice vocabulary  biggrin
     
    Endless_NamelessDate: Wednesday, 2015-02-04, 5:40 PM | Message # 50
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    Respawn time of battleships and carriers is already 5 minutes, cruisers and destroyers ~3 minutes. For me it didn't feel too short when we played it. But maybe someone else has an opinion on this matter?

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    Mr_JDate: Thursday, 2015-02-05, 7:50 PM | Message # 51
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    Fall Weiss
    • Added: Polish airfield flag was caged to avoid back-capping
     
    (HH)BenjaminDate: Friday, 2015-02-06, 4:08 AM | Message # 52
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    Quote Mr_J ()
    Added: Polish airfield flag was caged to avoid back-capping

    THANK
    YOU
     
    Mr_JDate: Friday, 2015-02-06, 8:23 PM | Message # 53
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    Falaise pocket
    • Added: The southernmost flag was caged to avoid back-capping
    • Changed: Reduced the quantity of tanks


    Iwo Jima (vanilla)
    • Removed: All air counter spawns
     
    Endless_NamelessDate: Saturday, 2015-02-07, 10:22 PM | Message # 54
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    Good work! One thing to note though: Have you checked what happens when Germans cap the Polish airfield and then the Poles take a different flag? I remember it causing problems. You might have to spawn cages on all other flags when Germans cap airfield.

    An idea I had: Kure and Kikusui Day 2 have been made twice as big which makes flight time really long and often very boring. I thought about moving the target fleet on Kikusui (respectively the Allied airplanes on Kure) closer to the Japanese base. What do you think?


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    mardukDate: Sunday, 2015-02-08, 7:43 AM | Message # 55
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    Quote
    Endless: "An idea I had: Kure and Kikusui Day 2 have been made twice as big which makes flight time really long and often very boring. I thought about moving the target fleet on Kikusui (respectively the Allied airplanes on Kure) closer to the Japanese base. What do you think?"
    
    That is a good idea!


    Quid pro quo!
     
    crazygameloverDate: Sunday, 2015-02-08, 3:43 PM | Message # 56
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    Is it possible to universally modify vehicles? I ask this because I don't like how the SAS jeep spawns a DeLisle-sniper/50lbs explosives kit (it's stupid, unrealistic, and over-powered). Would you be able to mod it so that when you try to spawn the kit, nothing happens? My fear is that even if this was possible, you'd need to mod every single SAS-jeep on every map individually. 
    I guess you could just remove the SAS jeep from all/most maps, but that would not be preferable.
     
    starking018Date: Sunday, 2015-02-08, 7:49 PM | Message # 57
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    Just reduce the radius in which the 50lb explosive damages vehicles. It's a necessary weapon on some maps

    I would like to request the addition of BT7 tanks on many soviet maps. There used to be server-side mods that did this for many maps, but not anymore. Now I don't exactly remember which of these maps originally had a BT7, but I would like to have quickly respawning and/or multiple BT7 tanks on these maps, if they don't have them already:

    A day of Zitadelle
    Alaska
    Battle at river Don
    Battle Of Orel
    Battle Of Valirisk
    Earned in Blood
    Iron Monster
    Kharkov Outskirts
    Kharkov Winter
    Operation Spring Awakening
    Prokhorovka
    Spurning Fate
    Suomussalmi
    The Great Pursuit
    The Storm
    Transcarpathia
     
    Mr_JDate: Monday, 2015-02-09, 5:43 PM | Message # 58
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    Quote Endless_Nameless ()
    Have you checked what happens when Germans cap the Polish airfield and then the Poles take a different flag? I remember it causing problems. You might have to spawn cages on all other flags when Germans cap airfield.


    Ah, I'll take a look.

    Quote Endless_Nameless ()
    dea I had: Kure and Kikusui Day 2 have been made twice as big which makes flight time really long and often very boring. I thought about moving the target fleet on Kikusui (respectively the Allied airplanes on Kure) closer to the Japanese base. What do you think?


    Sounds like a reasonable movement.
     
    Endless_NamelessDate: Monday, 2015-02-09, 7:53 PM | Message # 59
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    @crazy: Removing it or replacing it with a different kit didn't work when I tried that on Rattrap. But it could be nerfed.

    Quote starking018 ()
    I would like to request the addition of BT7 tanks on many soviet maps.

    Not sure how I feel about this, could encourage people to do backcapping.

    Changes:
    Air Raid Alert Kure
  • moved Allied airplanes closer to Japanese base
  • removed auto resupply of B29

    Operation Kikusui Day 2
  • moved US ships and planes closer to Japanese base

    Flight distance is now roughly the same as pre-0.55, I re-installed 0.42 for this purpose.

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    Mr_JDate: Monday, 2015-02-09, 8:02 PM | Message # 60
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    I have the PushCage on Fall Weiss replaced with AxiskillerCage5m so that Poles are able to recapture the flag if the situation you mentioned occurs. I hope this will be sufficent. The downside is that a vehicle caught within the dead bubble, will most likely stay there for the entire round.

    BTW Do you know, by any chance, what is the difference between

    AxiskillerCage5m

    and

    AxiskillerObject5m
     
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