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Forum » Welcome to the [FHSW] Europ Community! » Mapping » Server-side modding 0.552
Server-side modding 0.552
Endless_NamelessDate: Sunday, 2015-01-11, 4:19 PM | Message # 1
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A Day of Zitadelle
  • Prince Umeboshi ssm

    Air Raid Alert Kure
  • replaced Ise with Oyodo (Ise causes crash)
  • removed japanese repair ship so the objective fleet units do not get repaired on their own any longer
  • moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55)
  • removed auto resupply of B29

    Alpenfestung
  • removed 20 landvehicles to reduce disconnects and lag
  • moved 203 mm howitzer to Axis airfield
  • killercage size reduced from 25 m to 5 m
  • increased time to capture a flag

    Arctic Convoy Mod
  • removed 1 supply ship

    Arnhem
  • Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
  • Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
  • Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
  • Added: Brummbar and second Puma
  • Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
  • Changed: Slightly increased respawn time of vehicles
  • Changed: Initial spawn time of the Tiger was delayed by few minutes
  • PIAT ammo changed from 2 to 4
  • all 6 pounders are mobile

    Battle of Bougainville
  • lowered objective HP of Allied airfields

    Battle of Britain
  • removed spawnpoints at Allied airfields

    Battle of Gela
  • North flag caged
  • Beach flag cannot be recaptured by Axis team

    Battle of Stalingrad
  • replaced MG Stuka with bomb Stuka

    Berlin Outskirts
  • removed T-IV-100 (Russian Tiger)
  • replaced Maus with Elephant

    Battle of Angaur
  • replaced Lion with Jenkins (Fletcher class destroyer)
  • the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag
  • removed Japanese spawn APC
  • Aircraft carrier immobilized
  • replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000

    Desert Rose
  • Ark Royal spawns at the start to lock it for the Germans

    El Alamein
  • replaced bugged Wellington VII with regular Wellington bomber
  • removed 2 fighter spawns for each side
  • increased plane respawn times
  • South flag in German possession at round start

    Falaise pocket
  • Added: The southernmost flag was caged to avoid back-capping
  • Changed: Reduced the quantity of tanks

    Fall Weiss
  • Added: Polish airfield flag was caged to avoid back-capping

    FHT Hongkong
  • ticket bleed altered: Japanese bleed as long GB holds 3 flags

    FHT Pasir Panjang
  • reduced pushcage size at rice field flag

    Gazala
  • replaced bugged Wellington VII with regular Wellington bomber

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag
  • "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start

    Ilomantsi
  • moved flag 4 to its original (pre 0.55) position for balance reasons

    Invasion of the Philippines
  • Japanese airplanes don't respawn when US takes the last flag

    Iwo Jima (vanilla)
  • Removed: All air counter spawns

    Kharkov Winter
  • East flag in German possession at round start

    Midway
  • increased submarine respawn time

    Omaha Beach Charlie Sector
  • removed FT-17s

    Operation Hailstone
  • increased respawn time of Allied carrier aircraft
  • removed repair ability of Japanese supply ships

    Operation Kikusui Day 1
  • removed all Japanese ships except Yamato

    Operation Kikusui Day 2
  • moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55)
  • replaced HMS Lion with a second USS South Dakota (Lion causes crash)

    Operation Rattrap
  • nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow

    Operation Spring Awakening
  • removed 1 flag
  • replaced ISU 122 with SU-122P
  • reduced ticket bleed

    Ramelle Neuville
  • Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.

    Reichsbahn
  • removed T-IV-100 (Russian Tiger)

    Road to Ramelle
  • fixed a bug related to Radio B25 and Radio Stuka

    Rheinubung
  • Battleships, Carrier: 4:55 - 5:05 min respawn time
  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
  • Repair ships: 3:50 - 4:10 min respawn time
  • Destroyers: (Lance & Laforey) 1:30 min respawn time;
  • U-bots: 0:45 min respawn time
  • Removed Ju-88
  • He111-H-11 replaced with He111-Z Zwilling

    Salerno
  • north and south flag cannot be recapped

    Seelow Heights
  • reduced pushcage size

    Spurning Fate Day
  • replaced one SU-76 with ZSU 37

    Stalingrad Red Square
  • Prince Umeboshi ssm

    The Forgotten Jungle
  • Allies have to cap beach flag first, all others are caged

    The Storm
  • replaced T34 with T-34_1942

    Tobruk
  • removed one Stuka
  • Stuka respawn time increased

    Tulagi Island
  • North flag removed

    Warsaw Uprising
  • Manholes no longer respawn
  • removed Panther and 14TP

    Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13

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  •  
    mardukDate: Tuesday, 2015-05-19, 6:09 PM | Message # 101
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    @Endless: No worries, we are not in a hurry wink

    Quote
    Marduk: "My suggestion to fix this problem and give the map a little change: move a flag into the factory area north of the present flag 3. Set the flag at a point where planes can not fly so deep that it causes the bug described above."

    This was actually wrong. On the map below (probably an old version) flag 4 is close to where I think it would fit better, on the factory area WEST (not north) of flag 3. Flag 3 could be set closer to the ruins in D5 where it can still be reached by tanks but does not cause problems with low flying planes.



    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    Endless_NamelessDate: Saturday, 2015-05-23, 8:11 PM | Message # 102
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    Another idea: I can simply reduce the cage size. Moving flags is a bit of a pain because I also have to move all soldier spawns.

    Quote Xenanab ()
    - The Torpedo_Boot spawn template should spawn twice not once. That would be better to counter enemy ships

    They already spawn twice but they have a long respawn time (~ 2 minutes). Maybe reduce that then?


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    XenanabDate: Saturday, 2015-05-23, 9:37 PM | Message # 103
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    Quote Endless_Nameless ()
    They already spawn twice but they have a long respawn time (~ 2 minutes). Maybe reduce that then?

    Or make it so that the boats will die quickly if they are unmanned and far away from their original spawn point. The radius should be tiny though. I think that works well then
     
    mardukDate: Monday, 2015-05-25, 6:01 AM | Message # 104
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    Quote
    Endless: "Another idea: I can simply reduce the cage size. Moving flags is a bit of a pain because I also have to move all soldier spawns."

    Ok! Please also on the map Fht-passir-pajang flag 2 on the right side of the river.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    Endless_NamelessDate: Tuesday, 2015-05-26, 5:19 PM | Message # 105
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    Done. Also Seelow and Ocean Town.

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    Fritz-KempfDate: Tuesday, 2015-06-02, 6:08 PM | Message # 106
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    Is it possible to change the Welington bomber with another bomber on El-Alamein? Its bugged.

     
    Endless_NamelessDate: Saturday, 2015-06-06, 8:01 AM | Message # 107
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    I have replaced it with the regular Wellington which doesn't seem to have that bug.

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    mardukDate: Saturday, 2015-06-06, 10:38 AM | Message # 108
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    @Fritz-Kempf, Endless: Thanks for fixing this bug we all knew about for three years I think!! biggrin

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    Fritz-KempfDate: Saturday, 2015-06-06, 3:16 PM | Message # 109
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    Thx Endless.

     
    DutchDate: Monday, 2015-06-22, 6:09 PM | Message # 110
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    Ark Royal on dessert rose can be taken by germans, they can use all the guns whilst allies can still spawn on it.

    ''Be carefull the seat is not bolted down, you can't reach the clutch, can't use the brakes, the door flies open, there is a clocking sound, brakes are a lil' sketchy but it has POWER!'' -David Freiburger
     
    Endless_NamelessDate: Tuesday, 2015-06-23, 6:31 PM | Message # 111
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    Yea that's the problem with "counter spawners". The Ark Royal spawns when Germans capture the south flag so you can't teamlock it.

    I changed it so it spawns at the start now with teamlock.


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    starking018Date: Tuesday, 2015-06-23, 11:26 PM | Message # 112
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    There's also a bug - if you try to spawn at the south airfield as Axis sometimes you spawn in Allied main wacko

    Air Troll a.k.a. starking018
     
    Endless_NamelessDate: Thursday, 2015-06-25, 2:59 PM | Message # 113
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    Hmm that's difficult to track down, can you please post a screenshot of the spawn interface next time this happens? Thanks!

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    Endless_NamelessDate: Monday, 2015-07-20, 1:50 PM | Message # 114
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    Tobruk
  • removed one Stuka

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  •  
    (HH)BenjaminDate: Monday, 2015-07-20, 4:25 PM | Message # 115
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    Eye, that decision has just ended the career of a possibly successful young Italian pilot and thanks to you, he is now in the infantry, where his skills can not be used...
     
    Santa-AnnaDate: Thursday, 2015-09-17, 3:21 PM | Message # 116
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    I think there are too many fighters on Alamein. 1 vs 1 would be the better way sad
     
    Robert_von_EberhahnDate: Thursday, 2015-09-17, 3:57 PM | Message # 117
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    Some suggestions:

    Alpenfestung:  Exchange the Arado234 with Focke Wulf 190 Panzerschreck (vertikal or horizontal)

    Arnheim:  Make all AT guns mobile. Positions are well known, so axis only has to fire an HE shell at the corner where the AT gun is located and thats it ... no fun. Add a PII Luchs  (mobile Flak 38 is still present?) Pick up kits with mines for the brits?!

    El Alamein: limit the Fighters as 2, one BF 109 and one Veltro for axis / one Spit and a Hurricane for allies

    Reinuebung: Add a Milchkuh to axis side. It´s only used on arctic convoy, thats a bit less I feel 

    to be continued



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    mardukDate: Thursday, 2015-09-17, 4:33 PM | Message # 118
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    El Alamein: I agree! Too many fighters lead to bad teamplay because too many players want to fly and no-one attacks the flags with tanks etc.

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    DutchDate: Thursday, 2015-09-17, 6:06 PM | Message # 119
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    But we should keep a stuka with 3 bombs as a hangar plane for when all flags are capped and a bomber and one fighter. Same for allied side.

    ''Be carefull the seat is not bolted down, you can't reach the clutch, can't use the brakes, the door flies open, there is a clocking sound, brakes are a lil' sketchy but it has POWER!'' -David Freiburger
     
    Robert_von_EberhahnDate: Thursday, 2015-09-17, 8:11 PM | Message # 120
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    Quote Dutch ()
    But we should keep a stuka with 3 bombs as a hangar plane for when all flags are capped and a bomber and one fighter. Same for allied side.

    I don´t think so. It will make no longer sense to fly than if there are only fighter against fighter. leave all other planes untouched.


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