Mapping Project: Sevastopol 1942 - Forum
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Forum » Welcome to the [FHSW] Europ Community! » Mapping » Mapping Project: Sevastopol 1942
Mapping Project: Sevastopol 1942
Endless_NamelessDate: Sunday, 2016-01-31, 4:12 PM | Message # 1
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Hi,

for my next project I'd like to create a map because I think there are enough good modellers out there but only very few mappers. I picked the attack on Sevastopol 1942 because

  • I don't think it has been featured in any FPS yet
  • it's a very unique battle with a lot of artillery used on both sides and almost no tanks, almost feels like WWI
  • some "Secret Weapons" took part in it, i. e. Karl Gerät

    More specifically I want to recreate the battles around "Bastion I" and "Maxim Gorki I" north of Sevastopol carried by the 213th IR.



    Germans will start at the top right with a lot of artillery, from Nebelwerfer to Karl. Russians spawn in the strong defensive line around Bastion and Maxim Gorki with countless small bunkers, trenches and MG nests.

    For the map I started with doing a lot of research on the battle, then I created the heightmap (hills & valleys) and currently I'm creating/placing some of the required static objects. Here are the turrets of Maxim Gorki I (texture is very WIP):





    Armor: 200 to 300 mm
    Guns: 305 mm

    I want to document my progress to hopefully keep me motivated for this long term project. As soon as possible I want to create a playable version, probably without finished textures just to see if it's even fun to play such a map.

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    slobodanDate: Sunday, 2016-01-31, 4:23 PM | Message # 2
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    Heavy artillery, your armored train and Karl Gerart - it's going to be awesome map!  yahoo

     
    Endless_NamelessDate: Sunday, 2016-01-31, 5:42 PM | Message # 3
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    My armored train sadly doesn't fit here but if someone wants to create the Dora this is the right map. tongue Ok it would spawn a bit too close maybe.

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    Robert_von_EberhahnDate: Sunday, 2016-01-31, 6:49 PM | Message # 4
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    looks amazing!!! Thumbs up for work and finidh it thumb respect !!!

     
    RADIOSMERSHDate: Sunday, 2016-01-31, 9:01 PM | Message # 5
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    This is a great overtaking! Good luck finishing it!
    Btw, it reminds me of playing Sevastopol campaign in Blietzkrieg 2.

    I came up with an idea after I posted this:
    There were several coastal batteries consisting of 130mm B-7 and B-13 guns near Sevastopol. One such (No. 115) was located south to the "Mekenzijevi Hory" (Мекензиевы горы) railroad station, approx. 4km from Maxim Gorky battery. As B-13 is only used on broken Alaska and Simusyu-To, I thought it would be nice to implement it somehow in the map, e.q. in the form of remote artillery battery, just like 155mm gun batteries on Desert Rose.


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    Message edited by RADIOSMERSH - Sunday, 2016-01-31, 9:03 PM
     
    Endless_NamelessDate: Monday, 2016-02-01, 3:54 PM | Message # 6
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    Quote RADIOSMERSH ()
    There were several coastal batteries consisting of 130mm B-7 and B-13 guns near Sevastopol. One such (No. 115) was located south to the "Mekenzijevi Hory" (Мекензиевы горы) railroad station, approx. 4km from Maxim Gorky battery. As B-13 is only used on broken Alaska and Simusyu-To, I thought it would be nice to implement it somehow in the map, e.q. in the form of remote artillery battery, just like 155mm gun batteries on Desert Rose.

    Yup I saw that in multiple books I've read and immediately thought about using the guns from Alaska.

    I also found this amazing website with tons of information about Battery 30 (Maxim Gorki I) and 35 (Maxim Gorki II): http://bellabs.ru/30-35/
    I might ask you sometimes to translate a couple of sentences if Google Translator fails me. I hope that's ok. wink


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    mardukDate: Tuesday, 2016-02-02, 8:00 AM | Message # 7
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    Nice smile I like to attack those bunkers with a flamethrower :D

    @Endless: what about adding some objectives (Russian artillery batteries/bunkers) that the Germans have to destroy with their own artillery before they can attack? This way you could avoid a chaotic attack of German troops that prevents a usefull artillery engagement beforehand.


    Quid pro quo!
     
    Santa-AnnaDate: Tuesday, 2016-02-02, 3:14 PM | Message # 8
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    New maps - it's always good. Thank you! smile
     
    Stefan1990Date: Tuesday, 2016-02-02, 4:19 PM | Message # 9
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    new maps are always good! i think we need more small inf maps with 1 or 2 light armored vehicles.
     
    Endless_NamelessDate: Saturday, 2016-02-13, 9:05 AM | Message # 10
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    Below the turrets is a bunker complex which houses fire control, ammo and crew. It was very advanced for its time, the reloading was semi-automatic and it had its own power generators, water supply etc.

    There will probably be a flag you have to defend/capture. I'm also experimenting with lighting at the moment, something which is not often done in BF1942 although it's relatively easy to do and it makes everything look a lot more natural. Especially FHSW mappers often don't add lighting to their maps which results in a cold and boring look.

    Here's the ammo room for example, for the first test I won't add many details and the textures are also temporary (as always).




    @Radiosmersh: Do you happen to know how they coloured the 305 mm shells for coastal batteries?


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    XenanabDate: Saturday, 2016-02-13, 10:30 AM | Message # 11
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    Awesome! I also thought about adding some of these light effects to Ocean Town... Hm, but I might have another use for that :D

    Looking forward to further results!
     
    RADIOSMERSHDate: Saturday, 2016-02-13, 1:55 PM | Message # 12
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    Wow, that's awesome! Keep it up!

    Quote Endless_Nameless ()
    @Radiosmersh: Do you happen to know how they coloured the 305 mm shells for coastal batteries?


    I haven't found much text info about that (maybe there is some in navy manuals, but those are quite hard to find), but a bunch of photos from museums:





    And some shell replicas from Maxim Gorky fort itself:



    And some wartime photos:

    Maxim Gorky battery:



    Two Baltic fleet sailors transporting shells for 305 mm railroad gun at Krasnaya Gorka fort:


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    Message edited by RADIOSMERSH - Saturday, 2016-02-13, 6:04 PM
     
    Endless_NamelessDate: Saturday, 2016-02-13, 6:21 PM | Message # 13
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    Thanks. I actually used that same exact photo from the museum as reference for my texture. :)
    I think the black ones are only training rounds so I'll stay with the olive texture.

    Quote Xenanab ()
    Hm, but I might have another use for that :D

    Ok, I'd like to hear. biggrin


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