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Forum » Welcome to the [FHSW] Europ Community! » Mapping » Server-side modding 0.61
Server-side modding 0.61
mardukDate: Friday, 2017-05-19, 9:47 AM | Message # 1
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Applied SSMs:

A Day of Zitadelle
  • Reinstated Ferdinand

    Alaska
  • replaced B29 kit with 2 P51 kits, with 40 second respawn instead of 100 seconds
  • increased maxnumberspawn of T29 to 2

    Battle of Angaur
  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn points in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Battle of Foy
  • Allies now bleed until they capture flag 3
  • Decreased Goliath spawn time from 5.5 to 2.5 minutes

    Battle over Hokkaido:
  • Banzai kit that spawns in the tent at Axis main base now has an explosion power of SturmTiger's rocket
  • Two additional Tiger spawn

    Berlin Outskirts
  • Changed Maus to Elephant

    Bizerte:
  • Hafthohlladung pickup kits
  • Gebalte Ladung in Italian AT kit is replaced with Kampfpistole (40 mm HEAT ammunition)

    Breakthrough
  • Vehicle layout restored to pre-v0.6 state.

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000
  • Ships' respawn time increased to 6 minutes.

    Eagles Nest 1945
  • Doubled the respawn time of Greyhound
  • Added 15 seconds to the spawn time of Sherman w/ sandbags

    Counterattack
  • French tanks in Germain main base replaced by Pz II/38 (t)

    El Alamein
  • replaced Leopard with Pz III Ausf. J
  • replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
  • When Axis/Allies take North flag at the buildings in F1 spawns:
    -halftruck with permanent spawn
    -one stationary 88 mm gun (that also respawns when Allies take that flag)
    -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies)
    -two MG-kits with mines
    -one sniper rifle
    -one 2 cm-/Bofors-Flak on the roof

    Fall Gelb-1940
  • added killer cage around French which dissapears after Germans capture all other flags
  • fixed mobile Flak 18 and Stug double spawn
  • Char B1's spawn time decreased by 45 seconds
  • One of the R35 tanks replaced with a Somua S-35
  • Removed one remote Stuka kit, also they don't respawn anymore

    Fht Operation Dracula
  • Immobilized Allied carrier
  • Removed the British destroyer

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag

    In the Hell of Bocage
  • Decreased Firefly respawn time from 150 to 100 seconds

    Kasserine Pass
  • Removed death zones at Allied base.

    Kharkov Winter
  • added 2 Schwimmwagens to German main base
  • 37 mm AA gun now spawns when Soviets take hill flag
  • added SdKfz 10/5 instead of Kettenkrad with Flak 30
  • added M3A1 with towable Bofors for Soviets
  • removed obstacles at the north bridge
  • Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
  • added one sniper kit to each main base
  • peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
  • peplaced one of the fighters on both sides with Ju87D and IL2 respectively
  • added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)

    Operation Goodwood
  • The double Tortoise spawner now releases only one tank

    Op. Kikusui Day 2
  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Pakfront
  • Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.

    Midway
  • Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
  • Added one halftruck to each flag on the island
  • Added spawnable AT kit for Allies
  • Increased the range of sight from 500 to 1000m
  • Axis are in poccession of sea flags from the start

    Reichsbahn
  • Removed Jagdtiger that spawns at 3rd flag
  • Replaced Maus with Jagdtiger

    Saipan
  • Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
  • Increased time needed to capture flags from 10 to 15 seconds.

    Seelow Heights
  • Axis reinforcements (spawn-PZ IV + 2 * Panther and 2 * Stug) spawn on the road leading from the southeastern border of the map when Axis main gets taken

    Stalingrad Redsquare
  • four flags removed
  • train removed

    Stashuv Area
  • teamlocked ISU-152

    Westminster 1942
  • Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.

    Zveroboy
  • Restored missing knife in German AT kit

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
  •  
    Robert_von_EberhahnDate: Monday, 2018-06-04, 9:39 PM | Message # 221
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    Quote RADIOSMERSH ()
    Quote Robert_von_Eberhahn ()What about that system with covering spawned vehicles with boxes. The vehicles spawn from the beginning but boxes only disapear if flags switch to a special constellation ?
    So they could be teamlocked

    Unfortunately, this can't be implemented via SSM, as it requires client side modifications.

    Ah very sad  dry  that could have be such an elegant solution


    Gameserver admin on our FHSW Europ server
     
    onnipatrika54Date: Tuesday, 2018-06-05, 8:48 AM | Message # 222
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    Ok can we fix Battle over Hokkaido and Kushira maps?

    aka Gameplayer or Gameplayer500
     
    crazygameloverDate: Tuesday, 2018-06-05, 10:56 PM | Message # 223
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    Quote onnipatrika54 ()
    Ok can we fix Battle over Hokkaido and Kushira maps?

    Kushira
    -reduced US ticket loss rate by 50%

    @bubu check PM.


    Message edited by crazygamelover - Tuesday, 2018-06-05, 10:56 PM
     
    RADIOSMERSHDate: Monday, 2018-06-11, 10:14 AM | Message # 224
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    Quote Xenanab ()

    Fall Gelb-1940

    - It would be the best to reduce the respawn time of the char B1 for another 30 seconds I think
    - One of the Renault tanks at allies main should be a Somua tank
    - axis remote Stuka kits should NEVER respawn (9999 seconds). Maybe also remove one of the 3 kits.

    Done.

    Fall Gelb
  • Char B1 respawn time decreased by another 30 seconds
  • One of the R35 tanks replaced with a Somua S-35
  • Removed one remote Stuka kit, also they don't respawn anymore

    FHSW Youtube Channel
  •  
    XenanabDate: Monday, 2018-06-11, 3:03 PM | Message # 225
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    Thank you very much Radio !
     
    RADIOSMERSHDate: Tuesday, 2018-06-26, 8:02 PM | Message # 226
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    Rounds on Crete end rather quickly (last time it was like 11 minutes), so I suggest to increase number of tickets for Axis. Besides, it seems odd to me that the attacking team has fewer tickets than the defenders. What do you think about it?

    FHSW Youtube Channel
     
    Robert_von_EberhahnDate: Friday, 2018-06-29, 7:50 AM | Message # 227
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    Axis as attacker have less tickets!? Well thats bad. Needs of course some SSM

    Gameserver admin on our FHSW Europ server
     
    E-3Date: Tuesday, 2018-07-03, 6:14 PM | Message # 228
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    Crete 1941 needs ssm for sure give axis more tickets  and make the countdown go little slower

    im old bf1942 player i go far back all the way to 2002
    and i also play cnc generals
     
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