Replaced Lion with Jenkins (Fletcher class destroyer)
Removed one of the additional Japanese spawn points in the woods (south of flag 5)
Removed Japanese spawn APC
Immobilized aircraft carrier
Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags
Battle of Foy
Allies now bleed until they capture flag 3
Decreased Goliath spawn time from 5.5 to 2.5 minutes
Changed Maus to Elephant
Vehicle layout restored to pre-v0.6 state.
Bombing the Reich
lowered objective HP from 260.000 to 100.000
Ships' respawn time increased to 6 minutes.
Eagles Nest 1945
Doubled the respawn time of Greyhound
Added 15 seconds to the spawn time of Sherman w/ sandbags
replaced Leopard with Pz III Ausf. J
replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
When Axis/Allies take North flag at the buildings in F1 spawns: -halftruck with permanent spawn -one stationary 88 mm gun (that also respawns when Allies take that flag) -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies) -two MG-kits with mines -one sniper rifle -one 2 cm-/Bofors-Flak on the roof
added killer cage around French which dissapears after Germans capture all other flags
fixed mobile Flak 18 and Stug double spawn
Char B1's spawn time decreased by 15 seconds
fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag
In the Hell of Bocage
Decreased Firefly respawn time from 150 to 100 seconds
Removed death zones at Allied base.
added 2 Schwimmwagens to German main base
37 mm AA gun now spawns when Soviets take hill flag
added SdKfz 10/5 instead of Kettenkrad with Flak 30
added M3A1 with towable Bofors for Soviets
removed obstacles at the north bridge
Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
added one sniper kit to each main base
peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
peplaced one of the fighters on both sides with Ju87D and IL2 respectively
added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)
Removed the British destroyer
The double Tortoise spawner now releases only one tank
Op. Kikusui Day 2
Moved American fleet and spawnrotator planes closer to the Japanese base.
Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.
Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
Added one halftruck to each flag on the island
Added spawnable AT kit for Allies
Increased the range of sight from 500 to 1000m
Axis are in poccession of sea flags from the start
Removed Jagdtiger that spawns at 3rd flag
Replaced Maus with Jagdtiger
Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
Increased time needed to capture flags from 10 to 15 seconds.
four flags removed
Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.
Restored missing knife in German AT kit
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Pakfront I don't know you guys, but I've never seen Axis win or cap last Soviet Flag, even when the team organizes the attacks and conquer all, always some sneaky infantry takes back one of the five #1 Flags. Even when I think that is not fun that infantries have a place to hide from tanks while hold flags, I think that is correct. BUT I do think that capturing and HOLDING 5 flags taking in mind those sneaky infantries is a little bit too much even for an organized team. So, my suggestion was to set those two #1 Flags that are closer to Soviet Main into #2, leaving three 1#, two 2# and Main. AND if we see that doing that Axis starts to win easily we can increase the time of greying the flags or something, but at least we stop with this capture the flag race from North to South to North again and so on.