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Forum » Welcome to the [FHSW] Europ Community! » Mapping » Server-side modding 0.61
Server-side modding 0.61
mardukDate: Friday, 2017-05-19, 9:47 AM | Message # 1
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Applied SSMs:

A Day of Zitadelle
  • Reinstated Ferdinand

    Battle of Angaur
  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn points in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Battle of Foy
  • Allies now bleed until they capture flag 3
  • Decreased Goliath spawn time from 5.5 to 2.5 minutes

    Berlin Outskirts
  • Changed Maus to Elephant

    Breakthrough
  • Vehicle layout restored to pre-v0.6 state.

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000
  • Ships' respawn time increased to 6 minutes.

    Eagles Nest 1945
  • Doubled the respawn time of Greyhound
  • Added 15 seconds to the spawn time of Sherman w/ sandbags

    El Alamein
  • replaced Leopard with Pz III Ausf. J
  • replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
  • When Axis/Allies take North flag at the buildings in F1 spawns:
    -halftruck with permanent spawn
    -one stationary 88 mm gun (that also respawns when Allies take that flag)
    -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies)
    -two MG-kits with mines
    -one sniper rifle
    -one 2 cm-/Bofors-Flak on the roof

    Fall Gelb-1940
  • added killer cage around French which dissapears after Germans capture all other flags
  • fixed mobile Flak 18 and Stug double spawn
  • Char B1's spawn time decreased by 15 seconds

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag

    In the Hell of Bocage
  • Decreased Firefly respawn time from 150 to 100 seconds

    Kasserine Pass
  • Removed death zones at Allied base.

    Kharkov Winter
  • added 2 Schwimmwagens to German main base
  • 37 mm AA gun now spawns when Soviets take hill flag
  • added SdKfz 10/5 instead of Kettenkrad with Flak 30
  • added M3A1 with towable Bofors for Soviets
  • removed obstacles at the north bridge
  • Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
  • added one sniper kit to each main base
  • peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
  • peplaced one of the fighters on both sides with Ju87D and IL2 respectively
  • added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)

    Operation Dracula
  • Removed the British destroyer

    Operation Goodwood
  • The double Tortoise spawner now releases only one tank

    Op. Kikusui Day 2
  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Pakfront
  • Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.

    Midway
  • Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
  • Added one halftruck to each flag on the island
  • Added spawnable AT kit for Allies
  • Increased the range of sight from 500 to 1000m
  • Axis are in poccession of sea flags from the start

    Reichsbahn
  • Removed Jagdtiger that spawns at 3rd flag
  • Replaced Maus with Jagdtiger

    Saipan
  • Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
  • Increased time needed to capture flags from 10 to 15 seconds.

    Stalingrad Redsquare
  • four flags removed
  • train removed

    Westminster 1942
  • Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.

    Zveroboy
  • Restored missing knife in German AT kit

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
  •  
    Robert_von_EberhahnDate: Saturday, 2018-02-10, 3:22 AM | Message # 161
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    before this it was ssmed too ... but now much better

    Gameserver admin on our FHSW Europ server
     
    crazygameloverDate: Sunday, 2018-02-11, 2:38 PM | Message # 162
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    just FYI the Japanese server played The Forgotten Jungle today for about 20 minutes until the game ended. Seems to work now.
     
    mardukDate: Sunday, 2018-02-11, 9:51 PM | Message # 163
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    El Alamein
    The 88 mm gun in F1 is bugged. I couldnt leave it.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    waldhurzakDate: Thursday, 2018-02-15, 2:03 AM | Message # 164
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    Kharkov Winter is a early tank battle, please remove from kharkov w bombers, and radio bombers

    Best Bf1942 version for FHSW:
    http://www.mediafire.com/file/818jqqez94ka80h/BF1942-HD.rar

    rafal
     
    RADIOSMERSHDate: Friday, 2018-02-16, 4:34 PM | Message # 165
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    Quote marduk ()
    The 88 mm gun in F1 is bugged. I couldnt leave it.

    Fixed, also removed Ma-202 and additional Spitfire, as three fighters are indeed too much.


    FHSW Youtube Channel
     
    xxpollenzxxDate: Monday, 2018-02-19, 1:32 PM | Message # 166
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    Pakfront
    I don't know you guys, but I've never seen Axis win or cap last Soviet Flag, even when the team organizes the attacks and conquer all, always some sneaky infantry takes back one of the five #1 Flags. Even when I think that is not fun that infantries have a place to hide from tanks while hold flags, I think that is correct. BUT I do think that capturing and HOLDING 5 flags taking in mind those sneaky infantries is a little bit too much even for an organized team.
    So, my suggestion was to set those two #1 Flags that are closer to Soviet Main into #2, leaving three 1#, two 2# and Main. AND if we see that doing that Axis starts to win easily we can increase the time of greying the flags or something, but at least we stop with this capture the flag race from North to South to North again and so on.
     
    mardukDate: Monday, 2018-02-19, 2:22 PM | Message # 167
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    Quote xxpollenzxx: "So, my suggestion was to set those two #1 Flags that are closer to Soviet Main into #2, leaving three 1#, two 2# and Main."

    I think that is a good idea.

    Two more suggestions from me:

    Counterattack
    please remove captured French tanks in German main base (it doesn't make sense, does it?!) and replace them by Pz II or 38 (t)

    Seelow Heights
    German spawn vehicles shouldn't respawn once their main base it taken


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    crazygameloverDate: Monday, 2018-02-19, 11:17 PM | Message # 168
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    Quote RADIOSMERSH ()
    Fixed, also removed Ma-202 and additional Spitfire, as three fighters are indeed too much

    Aww, I think that was the only map the Ma 202 was found on sad No more spaghetti fighters
     
    Robert_von_EberhahnDate: Tuesday, Yesterday, 5:34 PM | Message # 169
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    MA 202 is on Operation Husky too ...

    Gameserver admin on our FHSW Europ server
     
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