Hey guys, as I've managed to get all things together with my map for FHSW 0.552 (here), I want to ask if it could be included on our server.
Here is a suggestion: Since everybody has to download it, it should not be implemented in the map rotation! But if there is a small round of people who already have downloaded it, it should be accessible via map vote. Or there is a possibility to create an event about it....
So what is this map about? If you haven't already read it at the link above, Ocean town is a conquest map of a fictional 'fantasy' kind. It is NO funmap though. It's about the Japanese and the US navy picking up a big fight about a mysterious half submerged town. There are isles of normal ground but most of the action mainly takes place on all the structures. Each team starts with 1 destroyer and a capturable foothold in the town. Tanks, APCs, PT boats and of course many useful infantry kits can spawn when flags get captured. There is also a bomber spawner. Plane aces should not get bored, cause there is at least one spawn rotator for each team which allowes you to perform epic dogfights with fighters. All of this is presented to you with a gorgeous render distance powered by eYe's CullRadius Mod and updated lightmaps by Radiosmersh!
This town invites you to seek hidden paths, alternate tactics and demands acrobatic abilities with a kind of spatial sense... it is indeed a complicated and more infantry-focused map!
I don't want to get too detailed here...
So, I need to hear opinions, especially by the server staff This map desperately needs a balance check.
@Xenanab: I really appreciate the work you put into the creation of your map and it sounds quite cool. My first thought about this map was that it kinda sounds like Atlantis. Maybe we can include it in a mappack called "forgotten maps" that our staff is creating at the moment, aren't they? Quid pro quo!